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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
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19 | 14.18% |
I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
I like the current tracers. |
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30 | 22.39% |
Voters: 134. You may not vote on this poll |
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#61
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And now we get to the crux of this issue.
Gamers, like winney, want SFX, and will totally discount a professional's real world experience. There is no room for Hollywood SFX in a simulation. I can't wait for the new sound engine and complaints that the weapons don't sound right. Well, here is a clue to start chomping on, firearms in movies sound nothing like real weapons being fired. Thank you SYN_Bliss for your post and putting sanity into this issue. [/thread].
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#62
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I'n not arguing for hollywood, i'm arguing for realism. No amount of 'i've fired 1000's of tracers' type posts can change some very basic laws of the natural world. Last edited by winny; 07-16-2011 at 02:32 PM. |
#63
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if SFX can represent the RL
Then fine with me ![]() i'm looking for a close as its gets not an arcade style good looking picture Salute.. |
#64
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Winny, enough with the pseudo science OK?
You are lobbying for a special effect designed in the manner that pleases your eyes and perception. It doesn't seem to matter to you that many folks who have seen the real thing are arguing that what we have is basically correct. You want it your way. Have you ever fired a weapon winny?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#65
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Hi El, can I just ask your opinion of my point above and also if you think from r/l that the tracers are too thick for their calibre and also if they should decay, losing brightness as they dirperse in the distance? Currently they all look too thick and perfect (imho) and show no visible decay while the tracer is burning, they all seem to burn out equally and vanish, surely it should have a more evident decay. MP
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#66
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Why do people think that calibre is relevant, the point of light is a glow produced by a phosphor based substance, it burns bright and bigger than the calibre, that phosphor also burns at constant rate like a match so its all or nothing, it just burns and dies suddenly, and tracer rounds 'will' appear as a streak of light even if viewed from directly behind...at least initially when the round has just left the muzzle, when the round gets further down range the streak becomes a point and then it just dies.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#67
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It's not pseudo science. It's simple geometry. It's not my way, it's physics. I don't want it the way i described, i just suggested it. If you can tell me which part of my pseudo science is wrong i'll happily admit i'm wrong. |
#68
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#69
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What a nana.
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#70
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I would guess that what we have now is a visible "light bar" simply riding on the already calculated trajectory of the bullet. To get a dynamic representation of tracer fire someone would likely need to create such a function from scratch. Perhaps the Devs aren't aware of the effect or they just didn't think it was worth the effort to implement. |
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