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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 06-25-2011, 01:14 PM
jg27_mc jg27_mc is offline
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As a consumer I will never forgive 1c for selling me a broken product for 50 € which I was unable do use it for 2 moths. When at last I started to see the light at the end of the tunnel the price of the product downs to 30 €. I consider this rather offensive. And don't come with the early adopter thing because, in this particular case, the time period was only 2 month, were many of us had to wait (some still waiting) in order to have the software running smoothly.

Being that said, it's time to look to the future and, although there's a long road in front of CloD, I must state this was the best patch (for me) so far in terms of performance. I'm assuming that the AMD 69xx series are the one's with greater FPS boost.

Regards.

Last edited by jg27_mc; 06-25-2011 at 02:38 PM.
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  #192  
Old 06-25-2011, 01:22 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by jg27_mc View Post
I must state this was the best patch (for me) so far in terms of performance. I'm assuming that the AMD 69xx series are the one's with greater FPS boost.
In my GTX 560 Ti I notice improvements in performance too!
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  #193  
Old 06-25-2011, 01:36 PM
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ElAurens ElAurens is offline
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I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.

This isn't a port from a console game.

It's a game engine designed to be future proof for a decade or so.

Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.

Can no one see that this is what will happen with Cliffs of Dover?

Oh, wait, this must be the forum for "Short Attention Span Theatre".
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  #194  
Old 06-25-2011, 01:42 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ElAurens View Post
I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.

This isn't a port from a console game.

It's a game engine designed to be future proof for a decade or so.

Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.

Can no one see that this is what will happen with Cliffs of Dover?

Oh, wait, this must be the forum for "Short Attention Span Theatre".
The problem is that we can run CloD NOW, WITH ACTUAL HARDWARE, WITH HIGH SETTINGS AND GREAT VISUAL QUALITY, WITH FLUID PERFORMANCE!

I need to write this big, because the talking about "future hardware" is inaccurate too: we can run CloD great now! The "beast" aren't so heavy as people believes... We can have great visuals and gameplay with middle range hardware.
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  #195  
Old 06-25-2011, 02:29 PM
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furbs furbs is offline
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Quote:
Originally Posted by ElAurens View Post
I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.

This isn't a port from a console game.

It's a game engine designed to be future proof for a decade or so.

Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.

Can no one see that this is what will happen with Cliffs of Dover?

Oh, wait, this must be the forum for "Short Attention Span Theatre".
Oh yes...thats right...its future proofed for 10 years...thats why it runs in 32bit, directX 10 and no FSAA.
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  #196  
Old 06-25-2011, 02:38 PM
RE77ACTION RE77ACTION is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
The problem is that we can run CloD NOW, WITH ACTUAL HARDWARE, WITH HIGH SETTINGS AND GREAT VISUAL QUALITY, WITH FLUID PERFORMANCE!

I need to write this big, because the talking about "future hardware" is inaccurate too: we can run CloD great now! The "beast" aren't so heavy as people believes... We can have great visuals and gameplay with middle range hardware.
I totally agree!!! With decent hardware this sim looks good and is playable. Of course there is a long list of thing to do for 1C, but common, they are working their ass off and the results are showing. Yes, the sim wasn't ready for release at release date and still isn't really. But that's getting old by now. Be glad with what you have instead of what you don't have or else write an official complain. Already this is the best IL2 to date and I never ever want to go back to previous versions because of the looks AND because of the simulation aspect in all its glory! I've had lots of fun with it already...
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  #197  
Old 06-25-2011, 02:42 PM
JG53Frankyboy JG53Frankyboy is offline
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i dont think that the "running the game" (beside the sound....) is that big proplem for the most users anymore with the current version IMHO.
Its the gamefeatures now..............

And IIRC, that was totaly different to the so often made comparison to the IL2 release in 2001 !

OK, i have to admit, online thx to the 3.party software Hyperlobby. Because UBIcom was a nightmare (i never was there).
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  #198  
Old 06-25-2011, 03:02 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by RE77ACTION View Post
I totally agree!!! With decent hardware this sim looks good and is playable. Of course there is a long list of thing to do for 1C, but common, they are working their ass off and the results are showing. Yes, the sim wasn't ready for release at release date and still isn't really. But that's getting old by now. Be glad with what you have instead of what you don't have or else write an official complain. Already this is the best IL2 to date and I never ever want to go back to previous versions because of the looks AND because of the simulation aspect in all its glory! I've had lots of fun with it already...
Look how it runs really nice in TODAY middle range hardware:



Now it's over to me. Really tired to show to some blind fools how this sim runs great now, and how this engine is amazing.

Some people just don't DESERVE this kind of software, they just want some cheap "finished game"... I'm loving this "broken game" but GREAT engine!

People are talking about "content"? Well, I'm having a great time in the "sandbox" of FMB, putting a lot of units to be destroyed...
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  #199  
Old 06-25-2011, 03:10 PM
RE77ACTION RE77ACTION is offline
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Good to see I'm not the only one flying trough hangars...
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  #200  
Old 06-25-2011, 04:07 PM
CherokeeFreedom CherokeeFreedom is offline
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Quote:
Originally Posted by z0ttel View Post
The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable'

I recall seeing such artifacts many years ago in an early version of 3DMark. Some kind of vertice problem IIRC. I saw these yesterday for the first time since owning CloD. It seems they have been caused by something done in this latest patch.
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