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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #71  
Old 06-18-2011, 02:45 AM
MACADEMIC MACADEMIC is offline
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Originally Posted by olife View Post
hello guys,

i really love bop and very happy to have a sequel,that's very good.
but to be honest,i have a strange sensation...i don't know how is the online confort of bop in xbox,but in ps3,it is a really bad,yes i'm not afraid of my words,it is very bad... it is very interresting to speak about some news things we would have in bos but before,i think it would be good to fix some probs of online comfort...
more of 10 or 11 players out of 16 and u are sure there will be a lot of probs of laging,disconnection or others strange things!
it is that since the game came out!
maybe u will say me that it is "your"connection which is not good...probably but it not happened to me only!in 70 % of the online games ,there are always this sort of prob for 1 ,2 or even more players!why?it is the only game i see like it!
the strange sensation i have is that bop was complete let "for died" and i'm sorry to think ...i have a doubt for bos too.
i'm really sorry to be so wicked but it is a fact,the biggest prob of bop,and a very important prob i think,i just hope it will be better in bos...i understand it is impossible to have no probs in online game,but just want to have a "normal" situation like in many others games....
Hello my friend,

I'm sorry this is still such a problem for you. It's an old story, development and updates for BOP has stopped a long time ago, and this has been much discussed here. We on the PS3 are still better off than our friends on the X360 who haven't even got a patch although Gaijin had made it. No game developer can do anything to improve his game if the publisher says no, which was the case with 505. The exception is only if they have an agreement from the beginning which allows the developer to bypass the publisher and do it themselves. Unfortunately in the case of BOP, Gaijin didn't have such an agreement. So they couldn't do anythng about it.

I personally don't share your fear that we'll this again with Birds of Steel, for various reasons:
  • Konami is a much more reputable publisher
  • Gaijin have continued development on their PC platform to improve MP
  • they have reprogrammed MP from the ground up which now works flawlessly
  • with BOS, Gaijin has the right to publish DLC and updates themselves in case Konami doesn't want to
  • Gaijin continues to be very responsive to Community requests (although not here on this website)

So for now I think we have to live with the game as it is, both on the PS3 and on the X360. It has still a lot going for it, but I have no doubt whatsoever that Birds of Steel will have everything and more we dream of.



MAC
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  #72  
Old 06-18-2011, 11:16 AM
winny winny is offline
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Originally Posted by MACADEMIC View Post
No problem RP. I agree, it shouldn't be mandatory for all in Simulator mode. But it would be real nice to have a Custom mode (which Wings of Prey has and which I'm pretty sure will find its way to Birds of Steel) with the option to set up a game for full sensitivity. You're right, it's a gaming skill but for me also somehow a flying skill, although it's true that a real airplane would give you MUCH better clues than a gamepad. For me however (personally) limiting the travel of your primary flight controls so that accellerated stall becomes impossible just robs the airplane of some essential flying characteristics which are part of flight.

MAC
I think a better solution would be to change the input curve rather than the just clipping the end of the range off.. So changing the sensitivity still means that you can get to the full range of movement but it's initially slightly less responsive.

I use a TM Hotas and in the full sensitivity games I've played my main problem has been wobbling from side to side, not stalling, because of the dead spot.

Or maybe a deadspot calibration would sort it out?
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  #73  
Old 06-18-2011, 11:29 AM
olife olife is offline
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Originally Posted by MACADEMIC View Post
Hello my friend,

I'm sorry this is still such a problem for you. It's an old story, development and updates for BOP has stopped a long time ago, and this has been much discussed here. We on the PS3 are still better off than our friends on the X360 who haven't even got a patch although Gaijin had made it. No game developer can do anything to improve his game if the publisher says no, which was the case with 505. The exception is only if they have an agreement from the beginning which allows the developer to bypass the publisher and do it themselves. Unfortunately in the case of BOP, Gaijin didn't have such an agreement. So they couldn't do anythng about it.

I personally don't share your fear that we'll this again with Birds of Steel, for various reasons:
  • Konami is a much more reputable publisher
  • Gaijin have continued development on their PC platform to improve MP
  • they have reprogrammed MP from the ground up which now works flawlessly
  • with BOS, Gaijin has the right to publish DLC and updates themselves in case Konami doesn't want to
  • Gaijin continues to be very responsive to Community requests (although not here on this website)

So for now I think we have to live with the game as it is, both on the PS3 and on the X360. It has still a lot going for it, but I have no doubt whatsoever that Birds of Steel will have everything and more we dream of.



MAC
hello teacher,

thanks a lot for this precize reply,it give me a lot of hope and yes i think konami is a reputable publisher.i'm really sorry to say all those bad words before,but day by days it become a real dream to play bop without probs and i finnish to loose my temper.in fact i wait for bos ,even count the months it stay before it will come out and just afraid to can't play confortable this game which will be,no doubts my new favorite!!
i feel better after your reply ,millions thanks teacher!!
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  #74  
Old 06-18-2011, 12:11 PM
Shadowcorp Shadowcorp is offline
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Originally Posted by perunasalaatti View Post
True but when maximum realism is wanted all sensitivity "aids" should be off because every plane has certain roll-, turn rate and handling behavior. It is true that it is controller setting but i see it also as a skill setting. When everybody has the same starting point it becomes a skill factor.



+1
Sound effects works well (as in il2:1946)
I'm sorry but thats too harsh a learning curve, what you say is fine for sim players, but realistic players wouldn't find it acceptable; i think i'm justified in saying. As people have already said gaijin shouldn't be alienating any part of their demographic just to please one proportion.
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  #75  
Old 06-18-2011, 02:07 PM
olife olife is offline
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i just want too ,please keep the incredible details of bop,and if u can do better...bop is a fantastic beauty...bos will be a divine beauty.u guys of gaijin,the magicians...
just look this bop detail...incredible?no?!!!!

[IMG][/IMG]

Last edited by olife; 06-18-2011 at 06:50 PM.
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  #76  
Old 06-18-2011, 03:28 PM
winny winny is offline
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Originally Posted by perunasalaatti View Post
... It is true that it is controller setting but i see it also as a skill setting. When everybody has the same starting point it becomes a skill factor.
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.


A quick point about connection issues - Connection is king in this game. (I have experience of this)

I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)

All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).

2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.

I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
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  #77  
Old 06-18-2011, 03:34 PM
MACADEMIC MACADEMIC is offline
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Originally Posted by winny View Post
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.


A quick point about connection issues - Connection is king in this game. (I have experience of this)

I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)

All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).

2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.

I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
Interesting observation winny.

I haven't played for a while on the PS3 since the PSN went down, I started flying more on the PC. I seem to have that connection speed problem as well, rarely get my kills counted or can hit anything. What's even more unsatisfying is that people can hit me from positions (as I see them) where they have absolutely no deflection on me, their tracers going way past and behind me in high G turns, and boom, I'm dead.

This problem existed as well on the PS3, but not that much. I believe however that the shooter would have seen me with deflection, and seen his tracers hitting me. I think this also comes down to connection speed, and how the game handles lag. When you are being attacked, you can't see the 'real' position of the attacking aircraft, but only an estimation where the program would think the enemy is.

Connection speed is king.

MAC

Last edited by MACADEMIC; 06-18-2011 at 04:13 PM.
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  #78  
Old 06-18-2011, 05:51 PM
olife olife is offline
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Quote:
Originally Posted by winny View Post
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.


A quick point about connection issues - Connection is king in this game. (I have experience of this)

I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)

All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).

2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.

I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
complete agree with u my friend,conection is king!

i have 1 mb in internet connection power ,i must put a complete magazine of bullets and even more to down a guy!and a lot of time the guy put me 1 or 2 bullet and i'm died!!lol!!...and even if we flown the same plane ,often ,i have the sensation that his plane fly and turn faster than me easy!
but it is the game...
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  #79  
Old 06-18-2011, 06:14 PM
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MATALIEBRES MATALIEBRES is offline
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Quote:
Originally Posted by olife View Post
i just want u too ,please keep the incredible details of bop,and if u can do better...bop is a fantastic beauty...bos will be a divine beauty.u guys of gaijin,the magicians...
just look this bop detail...incredible?no?!!!!

[IMG][/IMG]

photo fantastic friend I hope to take some from time to time if they let me do it lol
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  #80  
Old 06-18-2011, 07:01 PM
olife olife is offline
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millions thanks my friend MATALIEBRES!
i play this game since september 2009 and today for the first time i see this skull and bones paint on the stuka bombs!!what a fantastic and realistic surprise!!...mmm...what others surprises are in this game?!!
MATALIEBRES,to have the time to do some screenshots without to be too much disturbe by ennemies,select arcade mode in training,and level of ennemy pilots:rookies
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