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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 06-07-2011, 02:20 PM
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Originally Posted by klem View Post
Yes, I thought you meant the in-game Hurricane. And yes, that's where my '200 hours' are.

200 hours in a real Hurricane? I wish - and you guys would kill me in the rush if it were possible

Glad you enjoyed the visit to Tangmere Museum Moggy and hope you got to fly the Lightning Cockpit sim. And made healthy donations of course We're waiting on a replacement projector as the existing one has pixels dying by the dozen. As for hours in a real Hurricane I wonder if you met Peter who used to fly in the back seat of the Grace Spitfire and look after it at the airshows (running maintenance tasks etc) for Nick Grace and then Carolyn? A nice guy.
We did indeed meet Peter and he's a lovely chap. The museum is coming along nicely, everytime I go there it seems something new has been added. It's a shame about the projector but it didn't spoil my enjoyment of the experience whatsoever...oh and I landed her in 1 piece back at Tangmere.

Anyway to get back on track with the original thread, here's a few documents explaining about the startup procedure in a Hurricane Mk.I. In the Hurricane Mk.I pilot notes, it states that the Hurricane must be started on the reserve tank as the main tank can only deliver fuel after the engine has started. After starting the engine the pilot could then switch to the main tanks or wait until after take off (I believe an order may of been issued not to take off on the reserve tank at a later date).



In the ATA Handling Notes for the Hurricane Mk.I thru IV, it states a similar operation although interestingly enough in the Hurricane Mk.II pilot notes, it states you can start on main tanks. Here are the notes from the ATA;





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  #142  
Old 06-07-2011, 02:53 PM
CharveL CharveL is offline
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Originally Posted by z0ttel View Post
Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
+2
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  #143  
Old 06-07-2011, 08:08 PM
Affe Affe is offline
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Why oleg you hate the bf-109 i try dogfight with hurrican and spitfire, but is unplayabe, she more fast and plus the maniability... i move the joystick and bam stall :S

no swastika, the plane move not very well.

seriously forgot the German.
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  #144  
Old 06-07-2011, 08:55 PM
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Originally Posted by z0ttel View Post
Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
Its an idea but those aircraft did have different systems. I would prefer to have the option to just use '109' type braking. It may not be realistic in the sense that a lever doesn't have to be pulled but the effect would be the same as the RL aircraft.

For those that don't know, the Spit and Hurricane had a bicycle-type brake lever on the control column which gradually increased the brake pessure but it could be distributed to the different wheels by the rudder pedals. I have that brake 'lever' assigned to the slider axis on my X52 throttle which I use with the rudders as in the aircraft. Its not great and if you don't have a slider/rotary you have to use a key for 'Full Brakes' and dab it on and off to avoid nosing over. I may try to get the rocker rudder in my old X45 working again and use that as the lever.
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  #145  
Old 06-08-2011, 03:23 AM
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Fighting against and/or leading a squad into battle is like daja vue all over again. If not for the beautiful cockpits and improved damage modeling you are flying IL-2 1946. I do not use CEM however I cannot keep pace with my squad. or catch an aircraft whose top line speed is 50mph below mine. The twin engine bombers( including the Bf-110) when set to vetern skill level ,out manuver the single engined fighters by a long shot.They can perform amazing acrobatic moves defying the laws of physics and never lose speed. AI will shoot 2400 rounds of ammunition at a single target without one round striking it. An AIfghter will also fly for eternity even after it's virtual pilot has bailed
Can this be corrected?
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  #146  
Old 06-08-2011, 04:34 AM
Orpheus Orpheus is offline
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I honestly think the most important 'bug' that needs to be examined is the 'memory leak' or whatever it is causing gradual performance degradation over repeated play. There have been several posts about it in various parts of the forum - and no word from Luthier...

The sim still isn't performing anywhere near the level it should be, I'm a bit horrified that they're almost out of improvements! Until the performance degradation is fixed, any improvements are hard to test properly - and of course it's not doing wonders for the gameplay.
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  #147  
Old 06-08-2011, 07:33 AM
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Quote:
Originally Posted by Moggy View Post
...oh and I landed her in 1 piece back at Tangmere.

............... the Hurricane must be started on the reserve tank as the main tank can only deliver fuel after the engine has started. After starting the engine the pilot could then switch to the main tanks or wait until after take off (I believe an order may of been issued not to take off on the reserve tank at a later date).
You didn't say how many bounces

The CoD Hurri certainly won't start up on empty reserve tanks if they are selected, as you'd expect. However it will start up on low Main tank fuel is selected when it shouldn't start at all or at least the pilots notes say it should not be started with less than half full tanks. However.........

............The Hurricane MkII pilots notes state that the MAIN tanks should be used and the priming pump operated as rapidly and vigorously as possible and gives the number of strokes it should start after so I assume the pilot is using the primer as a manual fuel injector. It also says priming may be needed in cold conditions after starting until fuel is delivered to the carburettor.
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  #148  
Old 06-08-2011, 09:54 AM
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Quote:
Originally Posted by klem View Post
You didn't say how many bounces

The CoD Hurri certainly won't start up on empty reserve tanks if they are selected, as you'd expect. However it will start up on low Main tank fuel is selected when it shouldn't start at all or at least the pilots notes say it should not be started with less than half full tanks. However.........

............The Hurricane MkII pilots notes state that the MAIN tanks should be used and the priming pump operated as rapidly and vigorously as possible and gives the number of strokes it should start after so I assume the pilot is using the primer as a manual fuel injector. It also says priming may be needed in cold conditions after starting until fuel is delivered to the carburettor.
No bounces from me old chap, just settled her down nicely on the runway. Another TP'er who shall remain nameless to hide his shame (Bunny) tried to land somewhere on the Isle of Wight at about 500 knots. He did manage to land safely and then was promptly asked by a lady nearby, "are you a real pilot?" which had the rest of the TP contingent in stitches.

Thanks for the information about the Hurri Mk.II, it clears up a lot of things. Still the Hurri Mk.I in game needs to lose the ability to start up on main tanks.
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  #149  
Old 06-08-2011, 11:34 AM
Brainless Brainless is offline
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Originally Posted by Orpheus View Post
I honestly think the most important 'bug' that needs to be examined is the 'memory leak' or whatever it is causing gradual performance degradation over repeated play. There have been several posts about it in various parts of the forum - and no word from Luthier...

The sim still isn't performing anywhere near the level it should be, I'm a bit horrified that they're almost out of improvements! Until the performance degradation is fixed, any improvements are hard to test properly - and of course it's not doing wonders for the gameplay.
+1
After every mission I need to restart the game for best performance.
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  #150  
Old 06-08-2011, 04:40 PM
z0ttel z0ttel is offline
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Quote:
Originally Posted by klem View Post
Its an idea but those aircraft did have different systems. I would prefer to have the option to just use '109' type braking. It may not be realistic in the sense that a lever doesn't have to be pulled but the effect would be the same as the RL aircraft.

For those that don't know, the Spit and Hurricane had a bicycle-type brake lever on the control column which gradually increased the brake pessure but it could be distributed to the different wheels by the rudder pedals.
Didn't know that - thanks for sharing
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