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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #181  
Old 05-19-2011, 07:55 AM
Tiger27 Tiger27 is offline
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Originally Posted by JG14_Jagr View Post
I think they changed the default loadout because no one could understand they were not supposed to have tracers Spits often did not use them, they were attacking fighters and many pilots felt tracers just warned the guy you were shooting at..
You could be right, although I did also select armour piercing, in the past I had a lot of trouble downing Stukas, online today, I brought one down with reasonable ease, but they may have also added AP to the default loadout, I guess a quick test with coloured tracer will tell the tale.
It's a lot smoother for me, a bit like they have taken the first beta with the smooth online play and combined it with the last beta with the good offline play, I was able to fly over the land no problems, so hopefully they got this right, although there is sure to be many that get different results, thats the nature of the beast unfortunately.
  #182  
Old 05-19-2011, 07:58 AM
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Quote:
Originally Posted by Yvetette View Post
Gentlemen!
Thank you very much for the update. Since the shadows seem to be a big performance killer (at least in my comp) I suggest the following video options for them:
1. cockpit shadows on/off 2. shadows of clouds on/off 3. shadows of trees on/off 4. shadows of buildings on/off 5. shadows of other objects on/off. This way every pilot can better optimize the game to best suit his own taste and equipment.
Hi Yvetette, may I suggest you to post your (good) observation here, so hopefully it gets the attention of the devs?

http://forum.1cpublishing.eu/showthread.php?t=19629
  #183  
Old 05-19-2011, 08:01 AM
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SG1_Lud SG1_Lud is offline
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Originally Posted by Flashman View Post
Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down.

If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM.

Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion!

I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should.

Cheers!
Exactly, is a problem of the animation you see of the lever, but if you dont look at the lever, is working right.
They need to fix the bug when the pp is mapped to buttons, and the animation of the lever, and I am pretty sure it will be in a hotfix in no time
  #184  
Old 05-19-2011, 08:06 AM
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Quick return:

Unfortunately NOT the slightest vertical g-impact on head movement any longer. A small amount should have been preseved.

Did anybody now with the 109 reach the 450 kpm at sea level that we at least could get before? If so how do you manage your engine? I now only seem to get 430 kpm.
will try the SL test now and report you, but bear in mind he have to correct the results with atmospheric Temp and pressure to compare data with the specs
And, to bypass the bug of the overweight of the 109, we have to reduce the fuel load, in order to compare. (did you do that?)
Can you please try to climb her to maximum ceilling on your side, I 'd like to compare too.

And yes, I felt too is too quiet in the cockpit now, steady. I think I like it, but could be agaisnt realism for some tastes.

Last edited by SG1_Lud; 05-19-2011 at 08:18 AM.
  #185  
Old 05-19-2011, 08:11 AM
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Originally Posted by Blackdog_kt View Post
Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.

A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.

I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.




Pretty much how it works for me too. The confusion comes from the fact that you need to save at each individual options screen.

Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.

If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.

So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.

If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.

Hope it helps.
Blackdog_kt, your work for supporting this sim and help others, with very good and mature posts, is nothing less than amazing.

Keep on! you rock.

Had to say it
  #186  
Old 05-19-2011, 08:19 AM
Bungmiester Bungmiester is offline
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Just tried your new patch, thankyou for all your hard work, still getting some minor stutters over London, HUGE IMPROVMENT IN PERFORMANCE, hope you keep up the work with more optimisation perfomance as well as content, as this sim has huge potential.

System spec
P5N-D Asus motherboard
on board sound card
8 Gig corsair Ram
intel core 3ghz Q9650 4 core processor
Nvidia GTX 460
Win Vista sp 2
  #187  
Old 05-19-2011, 08:28 AM
Kankkis Kankkis is offline
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Something what i found on my machine, now my game is silky smooth without grass, i get steady 60fps on cross-country without grass. I mean real silky smooth, no rubberband effect at all on low flying. Then i put grass on and my max fps goes to 37fps and rubberband effect is there(even high flying when grass is not visible??), and then i go options and take grass away, grass goes away but i can only get 37fps with rubberband effect just like with grass.

Then i reboot game and FPS is back to steady 60fps without grass, so if you turn off grass, game needs to reboot to take FPS to back max without grass, weird but true on my case. Game doesen't tell you to reboot when change grass setting.

Funny is when i have the grass on and get it off, it's off but i don't get fps boost and get rid of rubberband effect without booting the game.

FPS checked with FRAPS

Look like London is stuttering now much more, do some testing but now Cross-coyntry is real enjoy to flight with silky smooth FPS, FPS cannot be better than now, 60fps at all time and no rubberband at all without grass.

Kankkis

Last edited by Kankkis; 05-19-2011 at 08:36 AM.
  #188  
Old 05-19-2011, 08:31 AM
Skoshi Tiger Skoshi Tiger is offline
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Mixed results after installing the patch.

When I first entered the british convoy attack mission I had sound corruption for about a minute before the correct engine sound started playing. The first two missions ended with the sim freezing.

I exited and deleted the softclub folder, then verified my games cache files in steam and ran two games in a row. with out problems.

The default setting for video seam to be mostly medium, whereas before I had details up high and forrest low.

My graphics card seams to be running at close to 100% in mission now. (no heating problems low 60'sC)

Cheers

Hope this fixes the issues.


Cheers!
  #189  
Old 05-19-2011, 08:33 AM
Pluto Pluto is offline
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Originally Posted by Mysticpuma View Post
My point exactly! Russia and Europe paid retail price to Beta test the product, so didn't get the 'retail' version that the US will now get. Hope it was worth everyone's time and I am not sorry to appear irritated. MP
... you are right and that`s why all this brown-nosing attitude here, - "thanks Luthier great job, blablabla..." - is not appropriate.

People forget that they have actually been cheated by Ubisoft or whoever, when they bought this game.
I even bought the collectors edition, expecting so much of that new sim and what did we get? A not even half finished game!
It was an impudence to dare selling it in this condition!
So much of what was written before, is not in the sim!
What is fixed now is nothing but what we actually payed for already and did not get yet, so, no reason at all for all the adulation here!

Although it will raise here certainly contradictory postings and answers, I am not sorry to appear irritated either!

But I still like the sim and I keep on playing it as long as it gets supported.
That`s the other side of the coin,...

Last edited by Pluto; 05-19-2011 at 09:04 AM.
  #190  
Old 05-19-2011, 08:45 AM
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David198502 David198502 is offline
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with the new official patch i have more stutters than with the last beta patch.
especially when i fly down low over buildings the stutters are much more apparent now.
as i prefer to fly the bf,this patch sucks for me,as the prop pitch is not working as it should.i know its already mentioned so i wont complain more about it.
but the stutters are a pain in the a...
with beta patch i could fly with my settings pretty stutterless over london.now with the same settings i have many stutters even over dover.i didnt dare to try london.big step backwards for me.
regarding the new lightening system,i dont know if i can see a difference.
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