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#81
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There are just too many factors at play to be sure. The computer flies the aircraft perfectly all the time. Always in trim, and if they are trying to run, they will have the least amount of drag possible on the airframe. If you have one thing out of place, and aren't getting the max performance from your aircraft, you probably won't catch them. The same might be said of the difference between how one player flies online and another. The only way to be sure is to test each aircraft, being careful that all the parameters are covered. Altitude must always be the same, the aircraft must be in trim, and the drag configuration must always be the same. It takes multiple tests and an average of results. No, I don't sit around and do this, and no, I probably won't. But, it is important to understand that sitting down, throwing the throttle through the firewall, and holding 'er level in a flat out chase doesn't constitute a viable test of how fast one aircraft is compared to another in the game, or in real life. It's been stated many times that tactics (ie pilots) were the difference between winning and losing a dogfight. Attacking from an advantage, surprise, etc. Not one aircraft defeating another by running it down in a chase either straight and level, or in climb or dive unless the disparity in performance was immense. Dogfights were tiresome engagements that most of the best pilots avoided if they could. I also believe the manual, and multiple sources, such as The Most Dangerous Enemy to name one, talk about how the Emil did dive faster, due to the fact that it could bunt over with its fuel injected engine and not lose any power.
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Asus PZ877-V Intel i3770k Nvidia GTX 980 8gb RAM Windows 10 x64 Last edited by heloguy; 05-12-2011 at 06:17 AM. |
#82
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Winger Last edited by Winger; 05-12-2011 at 10:03 AM. |
#83
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I've been testing a lot to get the max speed out of the 109E-3 this is the best;
-set oil and water radiator open for 50%, is enough no overheatings occured!; -set elevator trim to -1, this keeps nose down, build up speed; -set prop settings to 80%.(10:10 position) -keep throttle 100% during dogfight. Doing this you can build up speed to around 500 Kph. Close in on enemy try to cripple with few canon shot, finish it off with MG. Avoid turning with enemy, only do this with superior energy. Success!!
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB Last edited by Bloblast; 05-12-2011 at 05:52 PM. |
#84
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#85
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because the 109E-3 in CoD has no CSP unit...
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#86
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You cannot say that across the board! Since the pitch of the 109 is entirely manual you will have to readjust it permanently in order to receive maximal performance. There is no single pitchsetting that works for everything.
Winger |
#87
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You can not get maximum speed with 100%. It's more like a first gear. I use it only for take offs.
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
#88
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But critical is of course dogfight against Spit. Using the 80% prop I can get to speed of around 500 Kph, keep throttle to 100% open! No tight turns! Best way for BnZ tactics
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB Last edited by Bloblast; 05-12-2011 at 01:27 PM. |
#89
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Theres is a dial with two needles bellow the eng pressure gauge
Pls refer to the standard historical German UHR langage (watch) to descibe your pich setting. For exemple 100% (à la Il2) = 12Hr Take off : 11H30 High power Cruise (combat cruise) : ard 9Hr30 Lean power cruise (long range) : ard 8H30 or bellow Those value (except the last one wich I do not knwow nothing abt) are historicals value for the E. It might be interesting to refer to interviews of the few Warbird pilots qualified on the type (two E fly in historical configuration nowadays - I remember reading those values somewhere) During fight slightly over revs your standart settings (let's says 10h upon the merge) and then keep an eyes on the dial to keep rpm cte. If you need more power in a step climb add rpm. On the contrary on the dive lower your rpm. In combat, too much Overreeving will increase the risk of overheating or damaging/breaking your engine. the 109 engine is really easy to manage during a fight in the sim as it was in RL thx to its injection system. NOte : keep your emergency boost for... emergency use. You leave in dusts anything given your actual E state and egress trajectory. ~S! |
#90
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+1 to the above post, i use somewhat similar settings and i found them out simply by experimenting in free flight. It can easily make 500km/h IAS at low altitudes on combat power settings and can also easily cruise at or above 400km/h IAS with 1.2 Ata and the pitch indicator at the 10:10 position.
An easy analogy to remember is that it works like shifting gears in a manual transmission car, lower RPM is like higher gears and higher RPM is lower gears. This means that to get the most speed in a dive or in level flight you actually have to lower the RPMs a bit (go to a higher gear). If on the other hand you want to limit your speed in the dive, pull the throttle a bit back and increase the RPMs, the blades will meet the air in more of a "flat" way but since the engine is throttle back they are semi-windmilling and this acts as an airbrake. In a similar fashion, higher RPM means lower top speeds but faster response to throttle changes, so you increase them in the climb as your speed drops (it's like shifting down a gear and pressing the gas pedal to climb over a hill in your car). I've found the useful powerband to be between 2100 and 2600 RPM (just don't exceed 2500 for too much time), i don't know if this corresponds to historical values and how much more i could improve it but it certainly seems to leave everything in the dust if flown like that so it works good enough for the time being. |
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