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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-11-2011, 08:23 PM
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SlipBall SlipBall is offline
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Originally Posted by Blackdog_kt View Post
When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.

+1...looking forward to that possibility
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  #12  
Old 05-11-2011, 08:37 PM
Zimbower Zimbower is offline
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Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one

Last edited by Zimbower; 05-11-2011 at 08:39 PM.
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  #13  
Old 05-11-2011, 09:24 PM
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sorak sorak is offline
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Originally Posted by Blackdog_kt View Post
When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.
This is true.. hehe +1
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  #14  
Old 05-11-2011, 09:34 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Zimbower View Post
Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one
You obviously have no idea what you are talking about as far as this sim goes, the cost of "correct" sounds and the involvement in getting the high quality recordings necessary is extremely expensive.

Oleg has already commented on this problem.

The current batch of IL2 1946 sound mods breach so many copyrights its not even funny, also they sound terrible if listened to on high end audio cards.

Most use onboard sound and rather than improve their hardware expect the developer to spend hundreds of thousands on aircraft engine audio recordings, rather than make the best use of the sound generator as was the case in IL2 1946.

I grant the flyby's and some effects were a welcome change in some cases but the online integrity "anti cheat" was lost when these "MOD packs" were used.

I would expect this to be the case for CoD also, offline sounds and online secure sound engine generator, or in the future host/server selectable mod switches for sounds/maps/aircraft etc etc.

The way forwards at present is to keep the sim on on single playing field so everyone's versions are compatible as it was with the original Il2 Shturmovik.
Back then it was a relief to have all the whole thing on one disc and simply install and fly.

I hope CoD stays unmodded for at least a year till everything settles into a stable platform to develop from.
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  #15  
Old 05-12-2011, 10:21 AM
Buzpilot Buzpilot is offline
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Originally Posted by Doc_uk View Post
Just a shame the download links dont work
You just need to use link from original site, not the translated one.

http://www.sukhoi.ru/forum/showthread.php?t=69026

Edit; Ehrm, will the Soundmod using Kegetys.dll be allowed online?

Last edited by Buzpilot; 05-12-2011 at 10:53 AM.
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  #16  
Old 05-12-2011, 03:24 PM
Doc_uk Doc_uk is offline
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Originally Posted by Buzpilot View Post
You just need to use link from original site, not the translated one.

http://www.sukhoi.ru/forum/showthread.php?t=69026

Edit; Ehrm, will the Soundmod using Kegetys.dll be allowed online?
Plz explain, What do you mean original site, weres that?
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  #17  
Old 05-12-2011, 03:26 PM
Buzpilot Buzpilot is offline
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Originally Posted by Doc_uk View Post
Plz explain, What do you mean original site, weres that?
The link i put down , is in russian, there the link should work, did to me at least.

Or direcly from this; Merlin; http://www.megaupload.com/?d=2766BX9A 109 http://www.megaupload.com/?d=3DOAYOHS

Last edited by Buzpilot; 05-12-2011 at 03:32 PM.
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  #18  
Old 05-12-2011, 04:51 PM
Doc_uk Doc_uk is offline
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Originally Posted by Buzpilot View Post
The link i put down , is in russian, there the link should work, did to me at least.

Or direcly from this; Merlin; http://www.megaupload.com/?d=2766BX9A 109 http://www.megaupload.com/?d=3DOAYOHS
Thanks, what kind of read-me is this, i can not make any sence of it at all?, anybody tell me how i install it plz

* Ñêîïèðîâàòü ïàïêó "_testmod" è ôàéë "kegetys.dll" â "...\Steam\steamapps\common\il-2 sturmovik cliffs of dover\".
* Çäåñü æå îòðåäàêòèðîâàòü ôàéë "Launcher.exe.config" äî òàêîãî âèäà:
...
<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
<setting name="nativeDLL" serializeAs="String">
<value>kegetys.dll</value>
</setting>
</maddox.Properties.Settings>
</applicationSettings>
...
* Â Ñòèìå ïðàâîé êíîïêîé íà IL-2 Sturmovik: Cliffs of Dover - Ñâîéñòâà - Îáùèå - Óñòàíîâèòü ïàðàìåòðû çàïóñêà
-mod=_testmod

-------------------------------------------
Óäàëåíèå ìîäà:
* Óäàëèòü ïàïêó "_testmod" è ôàéë "kegetys.dll".
* Îòðåäàêòèðîâàòü ôàéë "Launcher.exe.config" äî òàêîãî âèäà:
...
<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
</maddox.Properties.Settings>
</applicationSettings>
...
* Â Ñòèìå ïðàâîé êíîïêîé íà IL-2 Sturmovik: Cliffs of Dover - Ñâîéñòâà - Îáùèå - Óñòàíîâèòü ïàðàìåòðû çàïóñêà
óäàëèòü ñòðîêó: -mod=_testmod

Last edited by Doc_uk; 05-12-2011 at 05:07 PM.
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  #19  
Old 05-12-2011, 07:07 PM
Doc_uk Doc_uk is offline
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sombodt plz explain how you install the merlin sounds
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  #20  
Old 05-12-2011, 07:11 PM
BigPickle
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thank you very much for the link will checkt hem out tomorrow morning
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