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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 04-29-2011, 01:35 AM
Space Communist Space Communist is offline
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Originally Posted by danjama View Post
I actually think WoP looks fantastic in those pictures, and will probably surprise myself and buy it soon
Yeah I really can't recommend it. It does look nice, but everything else but that about the game is really primitive. The flight model is actually pretty close to IL-2 with everything on, but the damage model is a joke. It's like... 5 damageable sections on your plane or something. The maps are also the size of a postage stamp, and all the missions are all designed to be played on arcade with infinite ammo/lives.

Oh and multiplayer is essentially broken.
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  #72  
Old 04-29-2011, 03:23 AM
AARPRazorbacks AARPRazorbacks is offline
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Originally Posted by danjama View Post
owned
LOL.Welcome back to the USSR. I was flying CoD then FSX.

FSX is a nice sim.

CoD makes FSX look old school.

Maybe there better be some pictures of FSX in dx10 or where thy? LOL.

Last edited by AARPRazorbacks; 04-29-2011 at 03:40 AM.
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  #73  
Old 04-29-2011, 04:05 AM
David Hayward David Hayward is offline
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Originally Posted by SYN_Bliss View Post
CoD = Winner



CoD vs Real World.

Anyone who thinks WoP is closer to real world than CoD needs to put down the crack pipe.
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  #74  
Old 04-29-2011, 04:34 AM
Heliocon Heliocon is offline
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Originally Posted by David Hayward View Post
That has already been explained to you. The CoD map is HUGE compared to WoP (btw, it cracks me up that you actually think WoP looks good compared to CoD). There are a lot more trees to keep track of, and they obviously were not prepared for the problems that could cause. Do you really think they're not going to eventually fix it?
You are such a ******* tool. Bugger off, its called optimization - the map size argument is invalid, they dont need to render what you cant see.

Also there are not lots of more trees to keep track off, because only an idiot programmer/design instruction would try to keep track of every tree in relation to a plane that is flying a km or more above land.

As usual you chime in with your uneducated bs that holds no water. Stop trolling fanboy.

- also note that irrespective of what looks better, WOP only performes 100% better. Not saying its a better game though. Also you need to stop harrasing and insulting people with your 1-2 line troll posts. For someone who complains about whinning, you whine the MOST out of any person on this board.

Last edited by Heliocon; 04-29-2011 at 04:41 AM.
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  #75  
Old 04-29-2011, 05:55 AM
reflected reflected is offline
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Haha Bliss, that's my screenshot!

Funny thing is, I think that France looks better than England in CloD. The fields look more 3d somehow.

RoF looks very nice too. Not as detailed as CoD, but better in some other aspects, like the general "atmosphere" of the landscape and environment. Not to mention clouds.




FSX is a dinosaur compared to these.
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  #76  
Old 04-29-2011, 06:02 AM
reflected reflected is offline
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Some low alt-shots. See? It's not as detailed as CloD, still, it has a very nice atmosphere and a realistic feeling:



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  #77  
Old 04-29-2011, 06:57 AM
RocketDog RocketDog is offline
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Originally Posted by David Hayward View Post


CoD vs Real World.

Anyone who thinks WoP is closer to real world than CoD needs to put down the crack pipe.
I think this post unintentionally makes the case against CoD. The problem is that CoD is meant to be representing the South of England in summer, but it actually looks much more like I would imagine parts of the US to look like from the air. When I'm gliding over Wiltshire (top left of CloD's map) what I see doesn't look much like CloD's terrain. The colours in real life are darker and more intense, the fields usually have dark hedges at their borders and the trees are darker than the fields. CloD looks too "pastel" coloured, has a rather lime-green cast absent from real life and just gets the trees and hedges wrong. RoF's landscape actually looks much more like the South of England than CloD does. WoP would look very close if it could lose the filters. It certainly gets the stands of dark-coloured trees and the field colours right. Maybe I should post up some of the pictures I've taken while flying over the actual landscape CloD purports to represent
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  #78  
Old 04-29-2011, 07:25 AM
Therion_Prime Therion_Prime is offline
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Originally Posted by David Hayward View Post
CoD IS head and shoulders above the other two. I have no idea why you think it isn't. This isn't even a close call.
Wrong.
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  #79  
Old 04-29-2011, 08:07 AM
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Friendly_flyer Friendly_flyer is offline
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Originally Posted by reflected View Post
RoF looks very nice too. Not as detailed as CoD, but better in some other aspects, like the general "atmosphere" of the landscape and environment.
I think RoF have done the trees better than CoD. They look more like "the good trees" in IL2, and are quite realistic.
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  #80  
Old 04-29-2011, 08:32 AM
SNAFU SNAFU is offline
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Sooner or later the most of us will only fly online. The player will complain about tanks and AAA invisible in the woods and about players trying to escape while hiding low in the woods. So I guess the servers will switch off the trees in their settings like many DCS Server do, so we will not see any trees at all in CloD online. Thats just my own guess. Trees with hitboxes are possible, even for large areas, that proved RoF.

That realistic clouds are possible too, was also proved. For me these are two major setbacks, which I hope will be worked upon, any time soon.

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