Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #111  
Old 04-18-2011, 09:11 PM
PaulWF PaulWF is offline
Approved Member
 
Join Date: Apr 2011
Posts: 36
Default

Quote:
Originally Posted by SYN_Bliss View Post
Well we got plenty of ram lol.
not going to help you much when the memory is not being released.

with the maximum addressable memory being... roughly

2 gig = 2048Meg
204 players

after the 204th player session has been created you've exhausted the allocatable memory.. and that's just the memory problems
Reply With Quote
  #112  
Old 04-18-2011, 09:12 PM
PaulWF PaulWF is offline
Approved Member
 
Join Date: Apr 2011
Posts: 36
Default

Quote:
Originally Posted by Thee_oddball View Post
I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection that channel map is a massive resource hog
It's not the map.

It's the multiplayer code

I think that's probably why we haven't seen much official recognition that the dedicated server is a part of the sim.
Reply With Quote
  #113  
Old 04-20-2011, 12:45 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Just flew for a nice hour long couple of missions.. seems to be working FAR better than yesterday
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #114  
Old 04-20-2011, 01:13 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

here is some interesting news....for the first time ever i decided to turn steam off after starting the server....that was over 2 hours ago since then some of the TX guys and handful of other people have joined...but seemed tobe having problems as they would pick a side get a plane and then crash...leave the server and come back (must be the "Create" bug)

The real news is that the Launcher is using half the ram it usual does AND does not seem tobe holding onto like it did (climbing with each new player).

it is currently at 78 megs as opposed to 150megs (with steam on) it should be at 140 considering past trends but it is not this might be a fluke but IF it is not we MAY have found what is causing the memory problems do you remember in the beginning how they could not get Steam and CLOD to work together? and Luthier hinted it was steams problem and not the game......hmmmm

Give it a try guys...start your server look at what the launcher is using (and look at steam aswell, because it was using 50 megs when i turned it off) and then shut down steam and note the difference and see how long the server stays up.

S!
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #115  
Old 04-20-2011, 03:11 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Server is working great..just flew another hour with no issues..
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #116  
Old 04-20-2011, 03:57 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

I started my server with the new script (to get rid of empty A/C and player abandoned ones) in place and watched as it says :battle begins Ok" and then it said "Mission loaded = 00.34" which i thought was odd because the mission had already loaded...well then it did again about 10 more times and as this happened i saw the Launcher mem use go up aswell...about 10 megs per "mission load"...we ll this kept going until it had loaded it about 30 times maxing my CPU at %100 and the launcher was using about 300megs.....thats when the server stopped responding...but i decided to wait and see if anything would change...and sure enough it did...the launcher dropped from using 300megs down to 30megs...but the CPU remained maxed and the server was still unresponsive .

I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #117  
Old 04-20-2011, 05:06 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

"Server was logged off from Steam:exiting" @#$%@#$%@#$%@#$%^%*^%&*$%@#$%!!!!!

this not going to work...we cant be tethered to steam like this...There were 3 people on my server and i was watching the mem leak happen....launcher kept eating more and more and more ram...i thought for sure i would be able to see it crash and gleen some kind of info.

thats weird i just noticed that steamed logged me off right at midnight...probably just a coincidence.

we need to make a formal request to Luthier tobe unhooked from steam...an initial handshake to steam when we start the server then thats it.

S!
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #118  
Old 04-20-2011, 05:33 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Quote:
Originally Posted by Thee_oddball View Post
I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server
I think game creates separate mission for every created group. Or to be more detailed, it generates a mission with your configured group, the moment you press "Create", and loads it.

I will try to look into it in the evening. Maybe missions can be "killed" just after planes have been despawned. This is assuming that missions just stack up and waste memory.

P.S. on other hand, memory is automanaged, and it is not necessarily freed the moment it is not required anymore. Garbage collector can fire later (when runtime thinks it is need). So, it is could be pretty normal, if you see memory usage increasing while creating groups, and not instantly decreasing when killing groups.

Last edited by ZaltysZ; 04-20-2011 at 06:26 AM.
Reply With Quote
  #119  
Old 04-20-2011, 06:41 AM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs

The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was.
Local Eastern Australian time was 1607 Hrs (0707UTC/GMT).
Reply With Quote
  #120  
Old 04-20-2011, 07:29 AM
Blackrat Blackrat is offline
Approved Member
 
Join Date: Apr 2011
Posts: 133
Default

Quote:
Originally Posted by IvanK View Post
A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs

The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was.
Local Eastern Australian time was 1607 Hrs (0707UTC/GMT).
Confirm that depending on your real Time zone depends whether you were in darkness or not in the mission? If that is the case its very interesting, must be some parameter in the mission somewhere.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.