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#111
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not going to help you much when the memory is not being released.
with the maximum addressable memory being... roughly 2 gig = 2048Meg 204 players after the 204th player session has been created you've exhausted the allocatable memory.. and that's just the memory problems |
#112
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It's the multiplayer code ![]() I think that's probably why we haven't seen much official recognition that the dedicated server is a part of the sim. |
#113
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Just flew for a nice hour long couple of missions.. seems to be working FAR better than yesterday
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#114
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here is some interesting news....for the first time ever i decided to turn steam off after starting the server....that was over 2 hours ago since then some of the TX guys and handful of other people have joined...but seemed tobe having problems as they would pick a side get a plane and then crash...leave the server and come back (must be the "Create" bug)
The real news is that the Launcher is using half the ram it usual does AND does not seem tobe holding onto like it did (climbing with each new player). it is currently at 78 megs as opposed to 150megs (with steam on) it should be at 140 considering past trends but it is not ![]() ![]() Give it a try guys...start your server look at what the launcher is using (and look at steam aswell, because it was using 50 megs when i turned it off) and then shut down steam and note the difference and see how long the server stays up. S!
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#115
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Server is working great..just flew another hour with no issues..
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#116
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I started my server with the new script (to get rid of empty A/C and player abandoned ones) in place and watched as it says :battle begins Ok" and then it said "Mission loaded = 00.34" which i thought was odd because the mission had already loaded...well then it did again about 10 more times and as this happened i saw the Launcher mem use go up aswell...about 10 megs per "mission load"...we ll this kept going until it had loaded it about 30 times maxing my CPU at %100 and the launcher was using about 300megs.....thats when the server stopped responding...but i decided to wait and see if anything would change...and sure enough it did...the launcher dropped from using 300megs down to 30megs...but the CPU remained maxed and the server was still unresponsive
![]() I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane "Mission Loaded = 0.XXX" The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server ![]()
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#117
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"Server was logged off from Steam:exiting" @#$%@#$%@#$%@#$%^%*^%&*$%@#$%!!!!!
this not going to work...we cant be tethered to steam like this...There were 3 people on my server and i was watching the mem leak happen....launcher kept eating more and more and more ram...i thought for sure i would be able to see it crash and gleen some kind of info. thats weird i just noticed that steamed logged me off right at midnight...probably just a coincidence. we need to make a formal request to Luthier tobe unhooked from steam...an initial handshake to steam when we start the server then thats it. S!
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#118
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I will try to look into it in the evening. Maybe missions can be "killed" just after planes have been despawned. This is assuming that missions just stack up and waste memory. P.S. on other hand, memory is automanaged, and it is not necessarily freed the moment it is not required anymore. Garbage collector can fire later (when runtime thinks it is need). So, it is could be pretty normal, if you see memory usage increasing while creating groups, and not instantly decreasing when killing groups. Last edited by ZaltysZ; 04-20-2011 at 06:26 AM. |
#119
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A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was. Local Eastern Australian time was 1607 Hrs (0707UTC/GMT). |
#120
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