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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-17-2011, 11:13 PM
Thee_oddball Thee_oddball is offline
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I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection that channel map is a massive resource hog
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Old 04-18-2011, 06:06 PM
ATAG_Bliss ATAG_Bliss is offline
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Well it's not gonna matter for a little while. It seems this patch makes the dedicated software run for about 1-5 minutes before it crashes now. At least you could make it 20-30 minutes before. Definitely going the wrong direction for MP
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Old 04-18-2011, 06:14 PM
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JG52Uther JG52Uther is offline
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This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

Last edited by JG52Uther; 04-18-2011 at 06:16 PM.
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Old 04-18-2011, 06:16 PM
Jwam Jwam is offline
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Did you notice that all the servers seem to crash at the same time ?
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Old 04-18-2011, 06:33 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Jwam View Post
Did you notice that all the servers seem to crash at the same time ?
No I didn't notice that because my own steam account happens to be the dedicated server account.

But the 1st time I fired up the server, about 30 people joined in a minute's time, immediately followed by a crash. So I've fired it up a few more times since then to see what it would do.

The last time, it crashed within 20 seconds of loading the mission. This is without a single person in the server.

Definitely screwed up!
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Old 04-18-2011, 06:58 PM
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JG52Uther JG52Uther is offline
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At this rate I will just go back to il2 46!
Right now there are 400 people flying in Hyperlobby...
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Old 04-18-2011, 07:10 PM
JG11Fox JG11Fox is offline
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There is a little word with fu...... i said all the time.

We have two servers at 2 workstations. after install the update both stations crashed down the CloD Server after three minutes.

Damn what to hell is this.

Anyone an idea?

Greez Fox
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Old 04-18-2011, 06:27 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by JG52Uther View Post
This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...
Agree. I don't know why in the hell we don't have actual dedicated software like IL246 and why in the hell we can't use hyperlobby. The server shouldn't have to use steam.

I don't know how many times I've asked about the dedicated software, but I've yet to hear any sort of official response about it. Very sad
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Old 04-18-2011, 09:12 PM
PaulWF PaulWF is offline
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Quote:
Originally Posted by Thee_oddball View Post
I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection that channel map is a massive resource hog
It's not the map.

It's the multiplayer code

I think that's probably why we haven't seen much official recognition that the dedicated server is a part of the sim.
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Old 04-20-2011, 12:45 AM
JG14_Jagr JG14_Jagr is offline
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Just flew for a nice hour long couple of missions.. seems to be working FAR better than yesterday
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