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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 04-14-2011, 05:35 PM
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jamesdietz jamesdietz is offline
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Quote:
Originally Posted by mazex View Post
Off course all of us can live without it while they fix the most urgent bugs - the problems is that Ilya has never addressed this issue at all. The silence about it really is starting to get annoying. There are hundreds of posts about it and a simple answer that they will do it after fixing more urgent issues is fine.

So Ilya - just say that "Yes, naturally we will add that somewhere down the road" is OK!

We don't demand it next week - but as a rather large bunch here has G940 systems or MSFFB2 sticks it would be good to just know that we are not left in the cold? As it is now the G940 system is totally crippled in CoD. As Logitech is THE only peripheral manufacturer that the large masses know about their top of the line system not being supported in the "ultimate simulator" must be a very bad business decision?

An yes, If you think: "what a whining" bastard - of course it will will be done so why are you FF bunch whining?" The reason is JUST the lack of information which is just silly if they are really planning of doing it... FF support is not a "nice to have" feature in a modern flight simulation. Period.

And I have been accused of being a fan boy so many times the last weeks so this is really my only issue with this game! The rest of the stuff will get fixed!
I have a MSFFB stick too & like it....I don't get the sim for 2 more weeks (her in USof A)but am upgrading to Windows 7 & 64 bit ...are you saying I'm SOL with FF or does it work just not very well...What does???
Worried....
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  #162  
Old 04-14-2011, 05:45 PM
ubermachtig ubermachtig is offline
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Dear Oleg & Luthier,

Thanks for keeping us up to date about the games progress. It is quite rare that developers really speak to their community, but it is highly appreciated.

Recently, Oleg posted a video on his channel regarding the Wellington bomber. The main thing I noticed is that the colors are a little bit more grey-ish (or less saturated, however you want to call it). Personally I think this greatly reflects not only world war 2, but also the overall weather conditions around the channel.

I hope a switch can be added ingame to recreate the same effect, which will get rid of the (in my opinion) oversaturated appearance. War should look dark, scary and that kind of stuff, not like the teletubbies landscape.

Thanks

http://www.youtube.com/user/OlegMaddox
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  #163  
Old 04-14-2011, 06:10 PM
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Extreme_One Extreme_One is offline
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I can't wait to test out the changes in the upcoming patch.
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  #164  
Old 04-14-2011, 06:11 PM
sfmadmax sfmadmax is offline
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Any chance we can get a early peek at the changes going into the aircraft?
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  #165  
Old 04-14-2011, 06:32 PM
Towarisch Towarisch is offline
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Thanks thanks thanks luthier for this very good news. And thank you so much to the team for this fast work. And for the work in the future.


A very nice weekend for everybody

Greets

Towarisch
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  #166  
Old 04-14-2011, 06:33 PM
Blue Scorpion Blue Scorpion is offline
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Quote:
Originally Posted by jamesdietz View Post
I have a MSFFB stick too & like it....I don't get the sim for 2 more weeks (her in USof A)but am upgrading to Windows 7 & 64 bit ...are you saying I'm SOL with FF or does it work just not very well...What does???
Worried....
There is NO FFB whatsoever, you like the rest of us are sol until it's added

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Originally Posted by Oldschool61 View Post
Did you ever think that maybe in a real 109 you dont get ffb before a stall??
All aircraft controls let you know when the airflow over the wings is disrupted and approaching a stall. Recognising an approaching stall, is one of the first lessons you are taught, you will either feel a shudder or buffeting or the yoke will lose tension becoming slack in your hands, Flyby wire systems create an artificial shudder (using a device called a stick shaker) along with an alarm to warn the pilot.

With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start.
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  #167  
Old 04-14-2011, 06:34 PM
Lensman_1 Lensman_1 is offline
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Quote:
Originally Posted by Blue Scorpion View Post
With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start.
+1
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  #168  
Old 04-14-2011, 06:43 PM
mattag08 mattag08 is offline
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That's a lot of blowin' smoke.

I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all.

To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

Chill with the FFB requests. It'll get done.
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  #169  
Old 04-14-2011, 07:01 PM
kimosabi kimosabi is offline
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Originally Posted by mattag08 View Post
To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.
It does replicate plenty but not in the same spots as in a real aircraft. Shudder that you feel from the seat and floor(legs) is felt through your stick instead. Why that is should be pretty obvious. Since you're perfectly fine with a non FFB stick I'd say that you're a visual flyer. I'm not. Have tried many times without FFB and I can't handle my aircraft on the edge at all compared to having that little shake to let me know that enough is enough.

Last edited by kimosabi; 04-14-2011 at 07:04 PM.
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  #170  
Old 04-14-2011, 07:02 PM
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jamesdietz jamesdietz is offline
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So which ones will work?
Has anyone got any idea if there are plans to make this sim more joystick friendly???
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