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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 04-05-2011, 08:10 AM
Heinz Laube Heinz Laube is offline
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thx for the update, glad to hear
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  #82  
Old 04-05-2011, 09:08 AM
chimp306 chimp306 is offline
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Thanks for the update!

Just as my faith wavered for a second, your sense of humour reminds me that really, you and the other people at 1C really do understand this community and all of its little quirks.

Thanks for not hating us, despite the number that come over as hating you.
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  #83  
Old 04-05-2011, 09:47 AM
scrope scrope is offline
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Quote:
Originally Posted by mcmatt View Post
Can't wait for beta! I hope it will be announced here.
Hmmm, Can't wait for Ubi to deliver "The" game, ordered in Feb, anyone in the UK received there's yet from this company??????.
Great stuff team, you are the people to get it sorted, and do take everybodies advice and take time to relax.
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  #84  
Old 04-05-2011, 09:53 AM
II/JG54_Zent II/JG54_Zent is offline
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All very good news indeed...

still i will buy the game when and if its a bit more mature or lets say when my checklist is done:

1. FFB support, i will not buy a flight sim without FFB support. Not even CoD.
2. Crossfire and excessive Vram usage fixed (having a 5970 which is a very good and expensive card which i still pay off)
3. True multicore support
4. No more stutters over land at least with medium settings
5. Being able to fly over London (or other settings) at least in medium settings and framerates above 25...

As soon as those specs are met i will buy the game and gladly accept all the other glaring bugs, omissions etc. and be patient until they get fixed.
But i am NOT buying a game that i cant even use properly and i am really too tired of fiddling around with settings again to make something playable. I have done that for many years with Il2, i am done with that kind of tinkering to find workarounds for simply bad programming.

I like the team and history of the IL2 series so far and i will be a loyal customer again, buying all stuff and addon etc. when i can see that they are actually are able to cure the problems and develop the game into at least 50 % percent of what was promised.
Despite its great cockpits and modells in general and more advanced FM/DM/engineM to me the game at its current state is a big step BACK from Il2.
Max 6x6 or so DF over water, no real campaign, just a few static missions...no big flights possible (and that in a BoB game!!)

No tree collision... i beg you pardon...how ridiculous is that...no FFB...and what is really the worst is that it simply doesnt use the PC ressources which are available and thus cant deliver big battles...it has great stuttering but doesnt use the RAM fully, it doesnt use 64 bit... , the engine is only semimulticore...

And i dont buy into the trees damage models would kill the framerate even more... ROF has it and it works flawless even on much weaker systems then the average has here...and it also uses speedtree for generation as far as i ve read.

Ok, sorry i got carried away... i wish you good luck Luthier and team and reckeck Cod in a month or two... we will see then... maybe it will a nice christmas present to myself...
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  #85  
Old 04-05-2011, 09:53 AM
chimp306 chimp306 is offline
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Quote:
Originally Posted by scrope View Post
Hmmm, Can't wait for Ubi to deliver "The" game, ordered in Feb, anyone in the UK received there's yet from this company??????.
got mine on the 30th, but it still shows as awaiting despatch when i check lol

i dont think they really know what they are doing over there lol
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  #86  
Old 04-05-2011, 10:03 AM
Russkly Russkly is offline
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Quote:
Originally Posted by Lensman_1 View Post
+1

I'm having a tough time flying without any feedback from my stick, I'm spinning and stalling far too much because the aircraft are not talking to me. For those who have used it FFB is as important as TrackIR (which I also use and you've done a great job with implementing that) and it's NOT a cosmetic triviality. I'd be happy with a basic lift and shift of the IL-2 FF models if practical but a revised and superior version would be better still.

As has been said, please take some time off (and your team). I'm a software developer myself (for a major e-commerce company) so I know how it is but burn out is not helpful to anyone. Good luck.
Agree on both counts.

FF is important, especially on 'full real', where you really need to know when you're pushing the envelope. For good reason aircraft are specifically designed to ensure that pilots receive accurate control force feedback.

As for working 7-days-a-week since summer, that's your call, of course, but I hope 1C's rewarding you well!

Still, now that I'm passed the launcher.exe problem (still don't understand why btw), I think the game's going to be an absolute winner. Once again a benchmark game for the genre.

R
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  #87  
Old 04-05-2011, 10:04 AM
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DD_crash DD_crash is offline
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Quote:
Originally Posted by chimp306 View Post
got mine on the 30th, but it still shows as awaiting despatch when i check lol

i dont think they really know what they are doing over there lol
No change there then I got mine last week. No email and "in process" status.
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  #88  
Old 04-05-2011, 10:23 AM
Jotaele Jotaele is offline
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Quote:
Originally Posted by Macka View Post
The Alt click windows is fine once you get used to it...its not brain surgery . I think a lot of people neglected to read the manual (it was in the manual wasnt it?) Generally once you have it set up to your liking you don't need to touch it again except on rare occasions. If you reverse, and make the cockpit clicking using Alt it will be harder especially during combat where there is already a higher pilot work load. Thanks for the great update.....keep up the good work.
+10000, making cockpit alt+clik will made them unusables, alt click windows works wel for me, if you want to change i would use double click or something similar, if you want to made the user used with windows, name the window alt+Lclick to edit by default, so noone can miss it.Or ad a ingame info menu, were you explain these features.
I think this is one of the most cool features from Clod.I have configured my ui to a more stetical and practical.
The bug i would focuse more its the delay flyingmodel-gunnery that makes me crazy.
And antialiasing!!!!!
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  #89  
Old 04-05-2011, 10:29 AM
kendo65 kendo65 is offline
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Originally Posted by Blackdog_kt View Post

Finally, since we're all only human and i don't like being ungrateful when you're obviously so engaged in improving the sim, let me say that maybe the entire team should take a break once a week.

Ok, the first round of optimizations was time critical stuff so that when it's released in the western hemisphere it will be able to get positive reviews, but once you get it to a playable state give yourself a break. You know your schedule and what needs to be done better than us, but i'm sure you guys could take each Sunday off once you sort out the optimization patch. It will not only let you rest, it will probably enable you to look at things with a better perspective and be more productive too.

Thanks for making this sim, even with its initial problems it's much deeper and involving than anything before it.
Well said.
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  #90  
Old 04-05-2011, 10:42 AM
Lhowon Lhowon is offline
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Thank you very much for the update, it sounds like brilliant progress. Great job on the working godawful hours while keeping a sense of humour!

I hope I'm not being tedious but, again, please make sure you tackle this problem for the patch - you'd be amazed at how many bugs I can put up with, but not being able to play is a bit much :

Quote:
Originally Posted by AnarchyZG View Post
Not a word about a problem that is preventing many from even starting the game:

Main begin:
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Parameter name: startIndex
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at WxbfMWMnOZRKUmSTbCM.oHlsKeM8qJEPeShxIFN.qqxPtNrULr W()
at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.VG97GRKRyD Zaj6Zsi181(Object )
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