Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 03-30-2011, 12:14 AM
Tiger27 Tiger27 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 319
Default

Quote:
Originally Posted by Heliocon View Post
No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
stick to the topic, yes the engine supports large battles, as in Il2 it may be a while before some have the hardware to play them though.
Reply With Quote
  #12  
Old 03-30-2011, 02:20 AM
Defender Defender is offline
Approved Member
 
Join Date: Jan 2010
Posts: 80
Default

Quote:
Originally Posted by Heliocon View Post
No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
Why not do what 85% of the rest of the game market does and develop for consoles. That market seems content with the results they get and developers don't have to worry about thousands of system configurations. Limited hardware, limited gameplay = short life span. Better yet, build app games for the iphone and ipad...the casual gamers are the new black.

This is a complicated sim, much more complicated than anything else on the market right now. The more complicated these sims get, there is a chance there will be more problems to contend with. The key point here before we start finger pointing is to give the dev's more time to sort it out. It's bad business for them to leave a 6 year development debt when 75% of the game hasn't been released to the market yet.

Off topic there a bit, apologies.


As far as planes go, I'm sure more will be available as we progress through the timeline. From a gameplay standpoint personally I don't like 100+ planes in the air at one spot. Very limited ammo means most of the the pc's resources are being used as cinematics rather than adding anything to gameplay. You're lucky to have enough ammo to shoot down 1 maybe 2 HE 111's before windchester.

Online should be optimized as there isn't the need for AI to occupy CPU cycles, so having more human planes might be easier on the system than having same number of AI.

Not sure on anything yet, still awaiting my CE and apparently a patch or two

Last edited by Defender; 03-30-2011 at 02:24 AM.
Reply With Quote
  #13  
Old 03-30-2011, 02:46 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by Defender View Post
Why not do what 85% of the rest of the game market does and develop for consoles. That market seems content with the results they get and developers don't have to worry about thousands of system configurations. Limited hardware, limited gameplay = short life span. Better yet, build app games for the iphone and ipad...the casual gamers are the new black.

This is a complicated sim, much more complicated than anything else on the market right now. The more complicated these sims get, there is a chance there will be more problems to contend with. The key point here before we start finger pointing is to give the dev's more time to sort it out. It's bad business for them to leave a 6 year development debt when 75% of the game hasn't been released to the market yet.

Off topic there a bit, apologies.


As far as planes go, I'm sure more will be available as we progress through the timeline. From a gameplay standpoint personally I don't like 100+ planes in the air at one spot. Very limited ammo means most of the the pc's resources are being used as cinematics rather than adding anything to gameplay. You're lucky to have enough ammo to shoot down 1 maybe 2 HE 111's before windchester.

Online should be optimized as there isn't the need for AI to occupy CPU cycles, so having more human planes might be easier on the system than having same number of AI.

Not sure on anything yet, still awaiting my CE and apparently a patch or two
Console ---- wash your mouth out with soap.

Sorry, as an adult I could never get into waving around a little potato looking thingy and doing IL2 or COD. LOL
Reply With Quote
  #14  
Old 03-30-2011, 03:23 AM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Sod16 point me to some vids of people with a q6600.
I know sli etc is stuffed by people with epilepsy etc and patches are to come. But I will have to upgrade and wonder if I have to go all out or not.. Show me a system running full graphics with 45+ fps always. Maybe two early for that....

I am getting about 8fps with my set-up.
Below is giving me 8-14fps over land and 14-30fps over water on low to medium settings


Win64 7 ultimate Professional
Panasonic 42' LCD @ native 1980x1080
Q6600 oc to 4.0ghz - fan air cooled
8gig ddr3 OCZ ram
780i EVGA MB
128 OCZ SSD
2x 285GTX SLI
Reply With Quote
  #15  
Old 03-30-2011, 03:43 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by hc_wolf View Post
Sod16 point me to some vids of people with a q6600.
I know sli etc is stuffed by people with epilepsy etc and patches are to come. But I will have to upgrade and wonder if I have to go all out or not.. Show me a system running full graphics with 45+ fps always. Maybe two early for that....

I am getting about 8fps with my set-up.
Below is giving me 8-14fps over land and 14-30fps over water on low to medium settings


Win64 7 ultimate Professional
Panasonic 42' LCD @ native 1980x1080
Q6600 oc to 4.0ghz - fan air cooled
8gig ddr3 OCZ ram
780i EVGA MB
128 OCZ SSD
2x 285GTX SLI
Yeooooww!

I don't have COD yet, but if you are having FPS issues I can just imagine what I'll be having with my system.

When I look at your specs I see - whew! lots of expense and then you tell us your FPS. Hard to believe a sim that has been in the works nearly six years and the kind of hardware we have now ... isn't cutting it?

My gosh, there has to be alot of efficiency that we have to pick up in configuration of COD.
Reply With Quote
  #16  
Old 03-30-2011, 04:06 AM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Yeah I know. I am Devastated and shocked myself. But I have faith in the Team.

I would happily go out and spend a couple of grand on Saturday to upgrade me and my brother to identical riggs. But I am waiting to see some hard evidence from others on High FPS on full graphics and their PC specs first.

Until then I can just play around in the skinning and maybe look at the mission builder.

God I hope performance, sli and epilepsy issues are patched and released by Saturday morning AEST. I want to LAN till I fall asleep and then LAN some more..
Reply With Quote
  #17  
Old 03-30-2011, 07:20 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by hc_wolf View Post
Sod16 point me to some vids of people with a q6600.
I know sli etc is stuffed by people with epilepsy etc and patches are to come. But I will have to upgrade and wonder if I have to go all out or not.. Show me a system running full graphics with 45+ fps always. Maybe two early for that....

I am getting about 8fps with my set-up.
Below is giving me 8-14fps over land and 14-30fps over water on low to medium settings


Win64 7 ultimate Professional
Panasonic 42' LCD @ native 1980x1080
Q6600 oc to 4.0ghz - fan air cooled
8gig ddr3 OCZ ram
780i EVGA MB
128 OCZ SSD
2x 285GTX SLI
There are a few getting much higher fps after some optimizations. Try running only one video card and lowering your resolution. There are a number of other options, like turn off the mirror, and clickable cockpits I've seen in the forums. Like you say you probably still have the epilepsy on, which you should be able to turn off soon.
Reply With Quote
  #18  
Old 03-30-2011, 06:42 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Sven View Post
That's your world Heliocon, not ours. From videos I've seen clear differences between various systems.
Did I disupute that? I just made a generalised statement which so far is overall true. Hardware makes a differance but if a cpu 4x more powerful can only produce 1.2x the performance then its the softwares fault. Get a grip.
Reply With Quote
  #19  
Old 03-30-2011, 06:52 PM
Stiboo Stiboo is offline
Approved Member
 
Join Date: Mar 2010
Location: Torquay UK
Posts: 145
Default

As far as I know COD has the same limit on number of aircraft as IL2 -

4 flights X 4 Squadrons..so 64 aircraft on each side = total 128

Multiplayer is also 128 total


This may well change in years to come, although IL2 never increased.



.
Reply With Quote
  #20  
Old 03-30-2011, 07:33 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Chivas View Post
The game engine is designed to have as many aircraft as your system can handle. The problem is that the code needs to be further optimized. People are struggling with just a few aircraft in the air. This situation will definitely improve over time. How much time is the question.
So anyone with a medium to low spec PC should forget about online dogfight servers where there maybe more than 60 planes???
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.