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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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stick to the topic, yes the engine supports large battles, as in Il2 it may be a while before some have the hardware to play them though.
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#12
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This is a complicated sim, much more complicated than anything else on the market right now. The more complicated these sims get, there is a chance there will be more problems to contend with. The key point here before we start finger pointing is to give the dev's more time to sort it out. It's bad business for them to leave a 6 year development debt when 75% of the game hasn't been released to the market yet. Off topic there a bit, apologies. As far as planes go, I'm sure more will be available as we progress through the timeline. From a gameplay standpoint personally I don't like 100+ planes in the air at one spot. Very limited ammo means most of the the pc's resources are being used as cinematics rather than adding anything to gameplay. You're lucky to have enough ammo to shoot down 1 maybe 2 HE 111's before windchester. Online should be optimized as there isn't the need for AI to occupy CPU cycles, so having more human planes might be easier on the system than having same number of AI. Not sure on anything yet, still awaiting my CE and apparently a patch or two ![]() Last edited by Defender; 03-30-2011 at 02:24 AM. |
#13
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Sorry, as an adult I could never get into waving around a little potato looking thingy and doing IL2 or COD. LOL |
#14
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Sod16 point me to some vids of people with a q6600.
I know sli etc is stuffed by people with epilepsy etc and patches are to come. But I will have to upgrade and wonder if I have to go all out or not.. Show me a system running full graphics with 45+ fps always. Maybe two early for that.... I am getting about 8fps with my set-up. Below is giving me 8-14fps over land and 14-30fps over water on low to medium settings Win64 7 ultimate Professional Panasonic 42' LCD @ native 1980x1080 Q6600 oc to 4.0ghz - fan air cooled 8gig ddr3 OCZ ram 780i EVGA MB 128 OCZ SSD 2x 285GTX SLI |
#15
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I don't have COD yet, but if you are having FPS issues I can just imagine what I'll be having with my system. When I look at your specs I see - whew! lots of expense and then you tell us your FPS. Hard to believe a sim that has been in the works nearly six years and the kind of hardware we have now ... isn't cutting it? My gosh, there has to be alot of efficiency that we have to pick up in configuration of COD. |
#16
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Yeah I know. I am Devastated and shocked myself. But I have faith in the Team.
I would happily go out and spend a couple of grand on Saturday to upgrade me and my brother to identical riggs. But I am waiting to see some hard evidence from others on High FPS on full graphics and their PC specs first. Until then I can just play around in the skinning and maybe look at the mission builder. God I hope performance, sli and epilepsy issues are patched and released by Saturday morning AEST. I want to LAN till I fall asleep and then LAN some more.. |
#17
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#18
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Did I disupute that? I just made a generalised statement which so far is overall true. Hardware makes a differance but if a cpu 4x more powerful can only produce 1.2x the performance then its the softwares fault. Get a grip.
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#19
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As far as I know COD has the same limit on number of aircraft as IL2 -
4 flights X 4 Squadrons..so 64 aircraft on each side = total 128 Multiplayer is also 128 total This may well change in years to come, although IL2 never increased. ![]() . |
#20
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