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#111
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i think if they could make the screen go blured as if your having trouble looking out of the corner of your eye it would be better, as if it is more like using peripheral vision.
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#112
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#113
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According to Wiki, anthropomorphic means the attribution of human characteristics to things that are non-human, so I'm guessing its something to do with the AI.
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#114
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7 Minutes with mostly dogfight-scenes and not a single allied plane even took a hit ![]() But the graphics are nice - thanks for sharing! |
#115
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#116
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#117
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Please tell me that's not the engine sound at 6:00. I can't wait to look out of those cockpits with Track IR..... especially the Defiant. Beauteous! There's some real nice video in there. Thanks for posting. Is the progressive weathering effect on the airplanes still in the cards for CoD? Those models are great looking, but I'd like to see a bit of that feature in an update. Last edited by Robert; 02-12-2011 at 02:16 PM. |
#118
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Things look quite nice on theses vids, except the tracers, which, from time to time look too much like lasers (I've been AA gunner on 20mm, I never saw such tracers ; best rendition I've seen until now for this is a recent IL-2 I just forgot the name).
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#119
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Btw, looking at this vid...
http://kanobu.ru/video/id191912/ ... can someone tell me why so many videos are made with a wide camera focale which deforms the perspectives and transform the aircrafts like bananas. I I get for instance for a publication aircraft photos made this way, they go directly to the dustbin (a wide angle is only used for created some special effects on peculiar views, not for all-around photography). |
#120
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Question to the guys who played the demo : are there gamma and luminosity settings directly within the game setup ???
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