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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 02-04-2011, 06:53 PM
Dano Dano is offline
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Originally Posted by furbs View Post
The sim will need to be finished prob 3 weeks before the release date to get the pressing of disks and distribution done.
No, it'll need a 'gold' version that can be pressed, work can continue as usual after and distributed by a patch. I know it's a new idea but I think it might just work.
  #172  
Old 02-04-2011, 07:05 PM
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Ok...the gold version that will have to be ready for use will have to be done by then...so that still leaves the same amount of time.
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  #173  
Old 02-04-2011, 07:14 PM
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Originally Posted by Chivas View Post
Thanks Oleg-Luthier....for the info and the video is amazingly life like.

It is sad how people can come off as completely immature asshats. Some people have no concept of the pitfalls and delays of complex development projects. Its no wonder that most developers can't be bothered posting info and having to weed thru crap posts like some here.
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  #174  
Old 02-04-2011, 07:27 PM
luthier luthier is offline
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Originally Posted by Ironman69 View Post
One other quick question about sounds of CoD is if the recordings of engine noises we have now in-game are from actual recordings of real engine counterparts...ie. CoD's Daimler-Benz in-game sounds like a real Daimler-Benz? Does the complex sound engine need alot of CPU horsepower?
We couldn't record the real Merlin or a Daimler Benz or basically any real engine from BoB era due to a limited budget. There aren't any in Russia, and we couldn't fly out our sound engineer to the UK or Germany with all his equipment.

We do have the recordings of the real engines of course made with various Russian aircraft this summer. Using advanced SFX magic we transformed our samples to sound the way we needed.

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Originally Posted by Biggs View Post
with the rig you are using would you say the settings in the vid were "medium" or low? because if I didnt know any better I would have said they looked to be on the high end of the spectrum!... it looks that good!!!
All settings maxed out except no AA.

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Originally Posted by nearmiss View Post
It would be nice to have some explanation or discusson on AI performance
Anything you'd like to know, besides my answers below?

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Originally Posted by addman View Post
"They hadn't even seen us, I lined up behind one of them closed in to about 100 meters (!) and fired all my guns. It went down in smoke but the others didn't react so I shot down another one".
That's exactly the situation you can get with a low enough AI level. One or two updates ago we actually showed a Hurricane attacking some Italian planes. When I took the shots, I did exactly as described, except I got even closer. I shot down three out of six before the rest of the squadron reacted.

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Originally Posted by Tree_UK View Post
Hi Luthier, Thanks for the screenies I think they are the best we have seen so far, I understand that you have had problems with various features, but now these have been disabled within the game what kind of FPS can we hope to see if we turn on AA + AF in high res, does the game run smoothly at all times or are there any Black death track moments when the two planes collide. I can certainly live without all the features if the game is able to run real smooth. If you could just show us all some proper video (in cockpit, doesnt have to be fancy) and then give us the system specs it would help all of us who are waiting to spend our hard earned cash on upgrades or new systems just to run your game.
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.

That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.

My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.

We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.


That's it, I'm out for the night. I might be back tomorrow!
  #175  
Old 02-04-2011, 07:27 PM
Skiiwa Skiiwa is offline
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Originally Posted by Luftwaffepilot View Post
Luthier. Sry if I trod on your toes.
You said it yesterday in another forum than the official.


But what exactly is so laughable about my question?
All I can say Is WOW! Just WOW! Some people just arent happy with anything.

X-planes new cloud system is Very very intresting. Not sure if Yall have seen the chatter about it but its suppose to solve both the Physics and the Graphical side of your issues Luthier.
  #176  
Old 02-04-2011, 07:29 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Video. Ilya plays with cool toys.
Nice video, thanks.

I hate how Ilya has his TrackIR set-up, it's no where near sensitive enough and would make me physically sick. When looking left he has to turn his head a long way to the left, then actually look right (as he's no longer facing his PC screen) - yuk.
  #177  
Old 02-04-2011, 07:32 PM
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Luthier said-

My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.

That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.

My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.
We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.






Luthier, thanks for your reply, the answer is obvious, use a PC that is good enough. Recently the updates have been about what wont make the game, can we have an update of what will make the game, just show us a little clip of video, no fancy editing just record a track whilst attacking some bombers over land, if you also turn AA+AF on that would be a big bonus, if you also show it in high res even better, If you could then leave fraps running that would be the icing on the cake. Assuming everything is well with the game now that you've disabled all these features I see no reason why you cannot do this, It will genearte a massive amount of interest in the game. If then you could tell us the spec of the PC you've done all this on well im sure we would all be very happy. You could do all of this in a matter of minutes and it would put so many minds at rest. I appreciate you saying getting the use of the most powerful PC's in the office is difficult because of the programmers using it, but they must go home or have a dinner break or use the toilet at some point, what im asking for will only take a couple of minutes.


Many Thanks

Last edited by Tree_UK; 02-04-2011 at 07:47 PM.
  #178  
Old 02-04-2011, 07:37 PM
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furbs furbs is offline
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thanks Luthier...the questions answered today are better than the whole update.
are the up and coming videos made on a high-end PC that can handle the load?
If it is can you post the specs the same time as the videos?

thanks
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  #179  
Old 02-04-2011, 07:59 PM
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Your dual core and mid range graphics runs the game maxed out?

WoW. You can start scaling up already

Last edited by Hecke; 02-04-2011 at 08:01 PM.
  #180  
Old 02-04-2011, 08:02 PM
Dano Dano is offline
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Originally Posted by Hecke View Post
Your dual core and mid range graphics runs the game maxed out?

WoW. You can start scaling up already
You might want to go back a page and read Luthier's post.
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