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#171
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No, it'll need a 'gold' version that can be pressed, work can continue as usual after and distributed by a patch. I know it's a new idea but I think it might just work.
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#172
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Ok...the gold version that will have to be ready for use will have to be done by then...so that still leaves the same amount of time.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#173
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#174
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We do have the recordings of the real engines of course made with various Russian aircraft this summer. Using advanced SFX magic we transformed our samples to sound the way we needed. Quote:
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That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources. My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail. We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building. That's it, I'm out for the night. I might be back tomorrow! |
#175
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X-planes new cloud system is Very very intresting. Not sure if Yall have seen the chatter about it but its suppose to solve both the Physics and the Graphical side of your issues Luthier. |
#176
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Nice video, thanks.
I hate how Ilya has his TrackIR set-up, it's no where near sensitive enough and would make me physically sick. When looking left he has to turn his head a long way to the left, then actually look right (as he's no longer facing his PC screen) - yuk. |
#177
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Luthier said-
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London. That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources. My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail. We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building. Luthier, thanks for your reply, the answer is obvious, use a PC that is good enough. Recently the updates have been about what wont make the game, can we have an update of what will make the game, just show us a little clip of video, no fancy editing just record a track whilst attacking some bombers over land, if you also turn AA+AF on that would be a big bonus, if you also show it in high res even better, If you could then leave fraps running that would be the icing on the cake. Assuming everything is well with the game now that you've disabled all these features I see no reason why you cannot do this, It will genearte a massive amount of interest in the game. If then you could tell us the spec of the PC you've done all this on well im sure we would all be very happy. You could do all of this in a matter of minutes and it would put so many minds at rest. I appreciate you saying getting the use of the most powerful PC's in the office is difficult because of the programmers using it, but they must go home or have a dinner break or use the toilet at some point, what im asking for will only take a couple of minutes. Many Thanks Last edited by Tree_UK; 02-04-2011 at 07:47 PM. |
#178
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thanks Luthier...the questions answered today are better than the whole update.
are the up and coming videos made on a high-end PC that can handle the load? If it is can you post the specs the same time as the videos? thanks
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#179
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Your dual core and mid range graphics runs the game maxed out?
WoW. You can start scaling up already ![]() Last edited by Hecke; 02-04-2011 at 08:01 PM. |
#180
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You might want to go back a page and read Luthier's post.
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