Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #191  
Old 01-05-2011, 03:54 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by Oktoberfest View Post
No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.

I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity.

In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers.

Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work.

I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war.

I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!"
Exactly.No more bombing for me either until its fixed.
Reply With Quote
  #192  
Old 01-05-2011, 04:24 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Quote:
Originally Posted by Wutz View Post
Yes it does and it says also that will not work with 4.10, as you have to release at a greater distance than that.

So:

4.09 state: 1st parameter is not at all historical (you can bomb from a lower alt than historical) , 2nd parameter is not at all historical (you can release as close as the target will allow you to clear it)

4.10 state: 1st parameter is exactly historical (you have to be in altitude limits published), while the 2nd parameter is a bit off, but in a ballpark (you have to release, let's say, 150-300ft instead of 60-100ft)

If I want a WW2 flight sim, I would definitely choose 4.10.

If I want an airplane arcade, I would go with 4.09.

Maybe indeed TD should make this an option to go with the "easy" realism setting.

BTW why do you always go personal, mate? I am no uber flier, I crash a sissyfire on takeoff all the time, not to mention Bfs and FWs... But skip really isn't that hard, even for me, just give it a try, without prejudice, and you'll make it in no time. C'mon, be positive.

Last edited by vparez; 01-05-2011 at 04:30 PM.
Reply With Quote
  #193  
Old 01-05-2011, 04:46 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

vparez,I,like I suspect a few others here,have been flying il2 for nearly 10 years,and even after 2 hours of trying,I can no longer skip bomb.
Its ceased to be fun,and become work,and I have enough of that in my real life.
As for arcade settings,that is of course your view,but personally I don't even use the speedbar when flying usually.Personally,I would be quite happy with way of altering the timer myself,like with bomb delay.That was done in real life,and,after all,we want realism don't we!
With the current ship/tank DM, the bomb fuzing has made it harder than it was in real life,because you didn't have to be bang on target to cause major damage with a 500KG bomb.

So now,because of a DT decision,I have had a large part of my il2 fun removed,and will have to fly fighters,and go round and round in ever decreasing dogfight circles like the majority.

Last edited by JG52Uther; 01-05-2011 at 05:01 PM.
Reply With Quote
  #194  
Old 01-05-2011, 05:01 PM
Wutz Wutz is offline
Approved Member
 
Join Date: Oct 2009
Posts: 347
Default

Quote:
Originally Posted by vparez View Post
So:

4.09 state: 1st parameter is not at all historical (you can bomb from a lower alt than historical) , 2nd parameter is not at all historical (you can release as close as the target will allow you to clear it)

4.10 state: 1st parameter is exactly historical (you have to be in altitude limits published), while the 2nd parameter is a bit off, but in a ballpark (you have to release, let's say, 150-300ft instead of 60-100ft)

If I want a WW2 flight sim, I would definitely choose 4.10.

If I want an airplane arcade, I would go with 4.09.

Maybe indeed TD should make this an option to go with the "easy" realism setting.

BTW why do you always go personal, mate? I am no uber flier, I crash a sissyfire on takeoff all the time, not to mention Bfs and FWs... But skip really isn't that hard, even for me, just give it a try, without prejudice, and you'll make it in no time. C'mon, be positive.

Not really my intent on getting personal, but I may quote
Quote:
I mean really... funny...

In the time it took each person to post their complaints here, they could have learned how to skip bomb in 4.10!!
That be littles everyone who does not see things from your point of view?
Up to 4.10 I almost solely flew bombers, but a half hour to 3/4 of an hour flight for a less than 10% chance that you will hit anything is, a boost to furballing if anything! Since 4.10 is out and trials have shown you can just as well dice on hitting something or not. I have changed to late war fighters, so mission accomplised you could say. Not my choice, but I get more enjoyment now out of fighters than bombers, and if we had reconnaisance seaplanes, like a Do24 I would completely skip combat missions.
How much are you willing to bet that newbees who have just bought the game are going to take up a bomber once they find out how the settings are?
Call it what you like this is a clear swing away from mission objective flying to furballing and arcade flying.
If you have endless amounts of time to adjust to these so called realistic settings good for you, I don´t have that much time, if I am lucky maybe a hour or a hour and a half.
The settings are realistic to hobbeling the bombers, and thats it, as if you are talking about realistic there is still a lot to be desired, as others have listed already. Also be happy no one has yet decided to go "realistic" on the fighters yet. I am certain you would applaude gun failures, radiator leaks on liquid cooled aircraft which is not modeled at all, only oil leaks, puntured tires, I think if some one made a real effort they could make the life of fighter pilots also really "challenging"
Reply With Quote
  #195  
Old 01-05-2011, 06:06 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC

Last edited by KG26_Alpha; 01-05-2011 at 06:09 PM.
Reply With Quote
  #196  
Old 01-05-2011, 06:16 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by JG53Frankyboy View Post
the working window in 4.10 is actually small...........
I don't think this should be a surprise.
Consider the precision the dam-busters had to use when getting their
altitude correct, even when using a bomb the perfect shape for skipping and
with back-spin applied.

That said, it's very speed dependent. You will find it possible to skip bombs
from 200+m in IL2 with the P-51 and a dive from 1-2k.


Quote:
Originally Posted by KG26_Alpha View Post
There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.
It's true that distance traveled after a bomb has hit the water should count to
the Air Travel to Arm, however, with a ~850ft AtTA distance, I doubt the distance
traveled after first impact is going to amount to 10% of that.

Perhaps more importantly, impact with the casing and the ground/water should
cause explosion of the bomb if it is armed and unless it has a delay, even if it does skip.

Last edited by Letum; 01-05-2011 at 06:21 PM.
Reply With Quote
  #197  
Old 01-05-2011, 06:36 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

the bomb delay, as with rocket dispersal and wind affecting munitions, should be an option like the advanced pilot wounding.

as it is, someone else has decided that the game should be played in a certain way.

ftr, the realistic fusing and dispersal has been an option for some for a while, i turned that "option" off because frankly i have little time to play, and taking the time to get to target only to have things fail is frustrating, irritating and ultimately the entire opposite of what i play the game for - fun.

if you want fully realistic, then fine, turn it on. if you don't you should be able to turn it off. if folk go online then they will go with whatever the server settings are. however making it so casual bombers are discouraged from bombing will make a lot of servers fighter-only fests, and that is nearly as dull as flying for 20 minutes only to have your munitions fail.
Reply With Quote
  #198  
Old 01-05-2011, 06:39 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by MD_Titus View Post
the bomb delay, as with rocket dispersal and wind affecting munitions, should be an option like the advanced pilot wounding.

as it is, someone else has decided that the game should be played in a certain way.

ftr, the realistic fusing and dispersal has been an option for some for a while, i turned that "option" off because frankly i have little time to play, and taking the time to get to target only to have things fail is frustrating, irritating and ultimately the entire opposite of what i play the game for - fun.

if you want fully realistic, then fine, turn it on. if you don't you should be able to turn it off. if folk go online then they will go with whatever the server settings are. however making it so casual bombers are discouraged from bombing will make a lot of servers fighter-only fests, and that is nearly as dull as flying for 20 minutes only to have your munitions fail.

Quite agree.
The options page is already large and a little unwieldy, but another realism option for this would be good.
Reply With Quote
  #199  
Old 01-05-2011, 06:41 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

"realistic munitions", sure there's space for that
Reply With Quote
  #200  
Old 01-05-2011, 07:44 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Quote:
Originally Posted by KG26_Alpha View Post
There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC

1. Yes Alpha, there is something historical: this mechanism forces you to use an attack profile that is quite close to what was historically used. Even if it is not 100% perfectly simulated.

2. Completely wrong, so don't push that "theory".

I can really understand that someone wants "easy" settings, like when you pick "easy" flight model or unlimited ammo, or such. But to claim that the 4.09 is more real, more historical, or that 4.10 is a complete fabrication, is just wrong and ignorant.

So you guys should maybe argue on the basis of game difficulty scalability, but to claim that it is not contributing to realism is just plain wrong.

Is this fusing model incorporated in "Realistic gunnery" option? If not, it should be, so who wants an easier model, they can switch off realistic gunnery altogether.

But if you fly with full real and even no speedbar, then I really don't see any argument for fusing not to be used.

Cheers!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.