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#261
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Caspar, for the Mk.Vc, if you still have some time for it please add some loadouts (fuel tank and bombs). The guy above is also right for the spinner.
Second, an Mk.Vc L.F. would be a nice addition. It's one of the most usefull aircraft in IL2's campaign. We have mod but would be great have finally the Mark Vc fixed as an official release. P.S.: Also Mk.VIII would be nice with some bombs. If i remeber well, wings are yet coded for it, so it would be "only" a java work in the aircraft file. Last edited by 150GCT_Veltro; 12-29-2010 at 03:58 PM. |
#262
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Gun pods used with the Bf-110-G2, Hs 129 B-2, and Hs 129 B-3 will not jettison, when hitting the key. Bombs and rocket pods do jetttison, but gun pods wont.
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#263
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The new Batbomb does not have the 2 sec fomb fuse delay. Spawn on a carrier with a corsair carrying the batbomb and release it, you will find that it will explode b) Is it possible to "bind" breaking waves textures to wind speed rather that choice of weather? As it is now you can choose "good weather" with how much wind you like but the sea is still calm (no breaking waves textures), and if you choose "thunder" with wind speed 0m/s you will still get the breaking of the waves. |
#264
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S!
Did not scour through the thread, but one bug that is as old as the plane. Bf110G-2 landing gear light works the opposite: when in it shows out, when out shows in. |
#265
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For me BK 7,5 on Hs 129 B-3 does jettison. I don't think any other gunpods should.
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#266
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Very little bug in the italians squadrons tga.
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#267
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BK.75 cannot be dropped if flying too fast or too slow. Try something like 230km/h. There is a warning sign about this in the pit. Other pods will not jettison.
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#268
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#269
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#270
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KI84
Both, board weapons fire too low, never cross the "sighting line". |
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