Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #221  
Old 11-14-2010, 07:33 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Quote:
Originally Posted by Triggaaar View Post
Did anyone have tesselation that made a positive contribution to any game back then? I'm really thinking of the last batch of cards, the 5xxx series against the 4xx series, and the nvidia cards were better at tesselation.
Tessellation.

And you basically said phoenix1963 claim was wrong, where it was you who was wrong. That's what I was referring to.

The reason there were no positive contributions, because not many game developers did make use of it. If you had a Radeon 9500, you would have seen it in Quake, Unreal Tournament, Rainbow Six, Morrowind and some others.

The other point was that AMD is innovating. nVidia isn't. nVidia does the "oooh, let's do that too, but a bit better" a generation after AMD. Same with surround gaming.
Reply With Quote
  #222  
Old 11-14-2010, 08:56 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Quote:
Originally Posted by domian View Post
Flaming fanboy
Funny that, as I had nothing but nVidia cards till now.
Reply With Quote
  #223  
Old 11-15-2010, 01:56 AM
speculum jockey
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by domian View Post
Flaming fanboy
It's sort of true. They're usually the ones that look to see what happens then try and catch up and pass the innovators. Most of their early 2000's innovation came about after acquiring 3DFX and all their tech and a lot of their staff.
Reply With Quote
  #224  
Old 11-15-2010, 05:18 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by speculum jockey View Post
It's sort of true. They're usually the ones that look to see what happens then try and catch up and pass the innovators.
Actually a smart move, economically too.
Reply With Quote
  #225  
Old 11-15-2010, 06:24 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

AMD or nVidia, you can not go wrong these days. Anything above 60FPS at your desired screen resolution and details is good IMO. Comparing cards how they perform in IL-2, for example, is just plain stupid as we know AMD has some issues with it AND back then IL-2 was optimized for nVidia. I've been using both brands and not a single game has performed badly in the games I play. I prefer AMd because it is more silent, cooler and draws less power for almost equal performance to the green team. For me a few % means a squat, I play not live for benchmark scores
Reply With Quote
  #226  
Old 11-15-2010, 02:57 PM
dduff442 dduff442 is offline
Approved Member
 
Join Date: Jan 2010
Location: Ireland
Posts: 114
Default

AMD and nVidia are both guilty of anti-competitive practices -- that's what optimisations for a specific card are all about. Competition in this way rather than on price hurts buyers.

PhysX and CUDA are examples of anti-competitive practices as well. Nvidia want gamers to hold on to old CPUs and buy new GPUs to cement their control of the market. CPU power is very cheap compared with GPU power, and physics belongs on the CPU.

dduff
Reply With Quote
  #227  
Old 11-15-2010, 03:27 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by dduff442 View Post
ll. Nvidia want gamers to hold on to old CPUs and buy new GPUs
Hold on to old cpus?

Pls explain.
Reply With Quote
  #228  
Old 11-15-2010, 03:58 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by dduff442 View Post
PhysX and CUDA are examples of anti-competitive practices as well. Nvidia want gamers to hold on to old CPUs and buy new GPUs to cement their control of the market. CPU power is very cheap compared with GPU power, and physics belongs on the CPU.

dduff
Quote:
Originally Posted by swiss View Post
Hold on to old cpus?

Pls explain.
I believe duff's point is that nvidea want you to become dependant on the GPU for the PhysX elements of a game, which suits the cards they sell more than their competitor. But it would be more economical for the physics to be handled by the cpu, so users would be better keeping their cpu up to date, rather than spending more on their nvidia GC.
Reply With Quote
  #229  
Old 11-15-2010, 04:20 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

why should nv develop a program which does not use the resources they sell?

There isn't a AMD or Intel Physx version...
Reply With Quote
  #230  
Old 11-15-2010, 04:24 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

CPU`s doesnt even come close to GPU`s abillity to handle PhysX, proppably never will.


Thats why NVidia is working so hard to make it a feature in games and nvidia gpu`s. The fact thet everyone who doesnt buy nvidia is whining about them dealing dirty is, well childish.

No reason what so ever why Nvidia should just give away features they work hard to develop.

Especially not to a company (read AMD) who cant even be bother if it cost them the slightest. (SoW to name one)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:27 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.