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IL-2 Sturmovik The famous combat flight simulator.

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  #271  
Old 10-23-2010, 12:21 PM
Foo'bar Foo'bar is offline
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indeed, i think they are the only people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?
amen!!!
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  #272  
Old 10-23-2010, 12:35 PM
=69.GIAP=MORAK =69.GIAP=MORAK is offline
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S! Oleg!
This is also the first time I have written to you. I love the screen shots! But I have 2 question what will be the minimum computer to run this and second.......wait for it.......WHEN DO WE GET TO PLAY!!!!

All of us at the 69.GIAP follow this development and are eager to get our hands on it!

Thanks Ml. Leyt. MORAK
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  #273  
Old 10-23-2010, 12:37 PM
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philip.ed philip.ed is offline
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I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.
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  #274  
Old 10-23-2010, 01:05 PM
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He111 He111 is offline
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Quote:
Originally Posted by Sutts View Post
Indeed, I think they are the ONLY people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like Oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?
My experience is Russians generally NOW produce quality over quantity, Zvezda produce quality plastic soldiers better than any other brand. And we know IL2 kicked-butt over the competition.

I'm willing to pay a high premium for a quality game because i know I'll be playing it for years hence, but I won't pay a small price for rubbish because it's just a waste of time.

.
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  #275  
Old 10-23-2010, 01:33 PM
Dimon Dimon is offline
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Last edited by Dimon; 10-23-2010 at 01:42 PM.
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  #276  
Old 10-23-2010, 01:37 PM
Ekar Ekar is offline
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Simply the best cockpits I've ever seen in a flightsim.

Best in business


Nothing else to say
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  #277  
Old 10-23-2010, 01:44 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Sutts View Post
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
+1

Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps).

I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!
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  #278  
Old 10-23-2010, 02:12 PM
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quote
Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market



If the SU-26 is in the release, look then for MS to loose many followers rather quickly
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  #279  
Old 10-23-2010, 02:31 PM
Insuber Insuber is offline
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Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps.
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  #280  
Old 10-23-2010, 02:57 PM
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ElAurens ElAurens is offline
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Apples and oranges isn't it really?

As I have said many times, MSFS in it's countless variations is not a flight sim. It's a flight procedure simulator. A very different market indeed than a combat flight simulation. I doubt that any of the wannabe ATCs and trans Atlantic "pilots" in the Microsoft product have any clue what a proper FM or DM is, nor do they care. It's all about the procedure of flying, following the script (flight plan) of their "flight" to the letter is what is important to them.

The cattle car driver's viewpoint is very different than ours is.

Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope.
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