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IL-2 Sturmovik The famous combat flight simulator.

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  #471  
Old 10-18-2010, 07:21 PM
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SlipBall SlipBall is offline
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(quote)Flutter
Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors.


I'm not sure why you think a field with wide rows indicate a tractor passed over the field. Some crops demand a greater distance from one another, and so "wide"could have been made using a horse back then. One thing though, is that most farm field rows are plowed running north/south to allow for maximum sunlight exposure, east/west at times to control erosion.
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Last edited by SlipBall; 10-18-2010 at 07:36 PM.
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  #472  
Old 10-18-2010, 07:44 PM
d165w3ll d165w3ll is offline
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Originally Posted by KOM.Nausicaa View Post
The whole "terrain colors bla bla" discussion is completely fruitless. ... You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.
I'm perfectly sure that Oleg will use his judgement - and not yours.
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  #473  
Old 10-18-2010, 07:47 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by Oleg Maddox View Post
This is possible in Il-2 original. And everybody will see you own skin. Why not in BoB?
Il-2 still has a lot of things that in many games simply absent. Why not in BoB?
I understand the use of custom skins... but most online server do not allow custom skins...

I'm thinking of a selectable option (i.ex.: red, blue, yellow, orange, white, etc. rudders), like choosing a squadron (or nose art) in iL2. This would be nice as most of our flights are arranged in colors (white flight, orange flight, etc.).

Anyway thanks again, and keep up the good work!!!
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  #474  
Old 10-18-2010, 07:50 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by d165w3ll View Post
I'm perfectly sure that Oleg will use his judgement - and not yours.
I totally agree.
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  #475  
Old 10-18-2010, 08:37 PM
kendo65 kendo65 is offline
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Originally Posted by KOM.Nausicaa View Post
The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.
+1 (even though I suspect I may be one of those seeing (illusory?) 'progress' - lets call it 'difference' instead then.


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Originally Posted by philip.ed View Post
The clouds here look awesome.
Other people have already said it, but I just can't believe you're being serious here. They look like archetypal cotton wool, fluffy cliches! il2 is 50 times better already!

Last edited by kendo65; 10-18-2010 at 08:52 PM.
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  #476  
Old 10-18-2010, 09:08 PM
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Bolelas Bolelas is offline
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Default on-off switches.

Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.
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  #477  
Old 10-18-2010, 09:46 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by kendo65 View Post
+1 (even though I suspect I may be one of those seeing (illusory?) 'progress' - lets call it 'difference' instead then.
I didn't mean to say that the progress is completely illusory. Of course stuff is happening. However most here do not have any knowledge of 3D modeling pipelines and misjudge the shots or make wrong interpretations. They see progress were there isn't any (machine was just more powerful, or AA was just switched on) and don't see the progress which actually happened. Me, for example: I don't know how it will look in the end, but I know how incredibly different something can look by simply, say, pushing the button of some lighting features in Max. People underestimate that the shots can change dramatically by a series of simple features we are not seeing yet.
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  #478  
Old 10-18-2010, 09:57 PM
kendo65 kendo65 is offline
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Yes, I was attempting to say something similar in a previous post.
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  #479  
Old 10-18-2010, 10:01 PM
Sutts Sutts is offline
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Originally Posted by SlipBall View Post
(quote)Flutter
Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors.


I'm not sure why you think a field with wide rows indicate a tractor passed over the field. Some crops demand a greater distance from one another, and so "wide"could have been made using a horse back then. One thing though, is that most farm field rows are plowed running north/south to allow for maximum sunlight exposure, east/west at times to control erosion.

Not talking about plowed fields here SlipBall. Please look again at the image linked here.

http://forum.1cpublishing.eu/attachm...9&d=1287325120

Those lines are 100% modern day tractor tramlines for the application of sprays and fertilisers without damaging the developing crop. I should know...I've spent hundreds of hours making them!

I've noticed that the majority of textures associated with cereal crops shown so far have been incorrectly given tramlines.

The following link provides all the details you need to know including how they are produced. If you scroll down you'll notice the second to last photo matches what we see in the SoW fields. This is all modern day agricultural practice.

http://www.ukagriculture.com/crops/tramlines.cfm

Interestingly, I've just noticed this quote in the article text:

"Tramlines became widespread in their use in the agricultural revolution of the 1950s and 60s. Tramlines are of vital importance in the modern farming environment because they prevent overlapping applications of fertiliser and pesticide and because they allow spot or selective treatments to be carried out accurately. Nowadays tramlines can be seen throughout most of the western world and are often inaccurately present in films about the past, watch Gladiator carefully next time!"


Ploughed fields will contain furrow lines and these will be identical whether produced by a horse or tractor drawn plough. Cut hay and other crops may also appear in roughly even lines. It is the tramlines only that is being debated here.

Last edited by Sutts; 10-18-2010 at 10:16 PM.
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  #480  
Old 10-18-2010, 10:08 PM
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furbs furbs is offline
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Careful Sutts, dont point out anything that might be slighty not correct, even if you have spent 100s hours making them yourself.
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