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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 06-28-2010, 03:41 PM
lbuchele lbuchele is offline
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Originally Posted by Oleg Maddox View Post
Sharpness of the ground from more then birds fly altitude will depends of video card memory.

On the PC where these shots are done it isn't enough currently.
Oh,yeah?
And...casually asking, this PC of yours is...?
  #122  
Old 06-28-2010, 04:39 PM
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philip.ed philip.ed is offline
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Originally Posted by Zorin View Post
After gaining air superiority it would have been possible, but I would have isolated them from any support for a year or so to wear them down and drain the public moral. Churchill could have made as many speeches during that time as he liked, but as you can't live on words a lone, he would have been overthrown eventually and the new government would have come to terms with Germany, just like the French did.
I think differently...they could have forced the country into submission, but an actual invasion verged on impossible. It could never have been achieved via paratroopers, and an invasion via the sea would have been better except this, too, would have been impossible.
I read a book by, i think, Derek Robinson about this which is extremely interesting it certainly brings to mind the flaws in sea-borned invasions.
However, the RAF's defeat would have been demoralising and so this could have led to submission.
Thankfully we'll never know!
  #123  
Old 06-28-2010, 04:50 PM
Zorin Zorin is offline
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Originally Posted by philip.ed View Post
I think differently...they could have forced the country into submission, but an actual invasion verged on impossible. It could never have been achieved via paratroopers, and an invasion via the sea would have been better except this, too, would have been impossible.
I read a book by, i think, Derek Robinson about this which is extremely interesting it certainly brings to mind the flaws in sea-borned invasions.
However, the RAF's defeat would have been demoralising and so this could have led to submission.
Thankfully we'll never know!
I rely on having no invasion at all. Vast parts of France didn't see a German presence as it was not needed. Vichy managed to secure German interests there just fine. Same would have worked for Great Britain. There were enough possible leaders that would have happily cooperated with the Germans to fight the communists. Invasion would have meant suppression and a constant German force to be stationed in Great Britain. What a waste of man power. Clever politics will win you a war, not brute force. Force your enemy on his knees and then lent him a helping hand, works wonders.
  #124  
Old 06-28-2010, 05:34 PM
Il2Pongo Il2Pongo is offline
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Originally Posted by philip.ed View Post
I don't really see how a dynamic campaign will work if the result is fixed? I'll feel like I have nothing to play for really because I know that my side will win (or lose).
People likely thought I was jokeing, but I was not.
Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires.
  #125  
Old 06-28-2010, 05:50 PM
csThor csThor is offline
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Originally Posted by Il2Pongo View Post
People likely thought I was jokeing, but I was not.
Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires.
A big fat QFT!
  #126  
Old 06-28-2010, 08:39 PM
AKA_Tenn AKA_Tenn is offline
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Originally Posted by Il2Pongo View Post
People likely thought I was jokeing, but I was not.
Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires.
SoW is a game/sim, there will be many people with thousands, even tens of thousands of hours behind the stick, so either side could be at an advantage just depending on who's online at any given time. also Unlike in real life, in a game, people can choose weather to follow orders or just piss off and do their own thing.

and thats just the player side of it... now... lets day you blow up 20 ships one mission... the map rolls... if its not a dynamic campaign and the missions are fixed... how will it know to take out those 20 ships next mission?
  #127  
Old 06-29-2010, 09:56 PM
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robday robday is offline
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Originally Posted by janpitor View Post
I think at least the option to get into the plane already in flight would be good for people who dont have much time or only want to have a small break between other work.
If a player does not have the time to do a full mission in IL2 he can always use the time skip facility to take him to the next waypoint. Used repeatedly it can dramatically reduce the mission duration and automatically returns to normal time when in range of the enemy. I would assume something similar will be included in SoW
  #128  
Old 06-30-2010, 03:58 AM
csThor csThor is offline
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@ Oleg

Information has been sent. If you need them in higher resolution let me know.
  #129  
Old 06-30-2010, 06:28 AM
janpitor janpitor is offline
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It is partly true, but I think when time skip is used, all parameters like flight model are calculated. This reduces the maximum possible time compression. If this isn´t true and SOW will use simplified model for time skip, then I didn´t tell anything

And also sometimes you would like to skip take off for time shortage.

Quote:
Originally Posted by robday View Post
If a player does not have the time to do a full mission in IL2 he can always use the time skip facility to take him to the next waypoint. Used repeatedly it can dramatically reduce the mission duration and automatically returns to normal time when in range of the enemy. I would assume something similar will be included in SoW

Last edited by janpitor; 06-30-2010 at 06:31 AM.
  #130  
Old 06-30-2010, 08:30 AM
pupaxx pupaxx is offline
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Thanks for your hard work Oleg,
I'm sure the final product will repay you for your efforts.
my question is: in the realization of SOW have you ever considered to implement and facilitate your job with 3rd party 3d engine? I post this link related to a 3d planetary engine found on the net, it seem interesting
http://outerra.com/
what is your opinion?.
Cheers
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