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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 04-10-2010, 05:39 PM
KG26_Alpha KG26_Alpha is offline
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It comes down to immersion.

I'm all for anything that adds immersion to the sim within reason.

Off-line do what you like, paddle an inflatable across the Channel etc etc

On-line a more localized "escape" could be done, as we have the black screen of death for killed pilots, perhaps a screen showing their "home scenery" could be placed on a behind lines successful landing/crash-landing/bailout for pilots, controlled by the mission builder in some option parameter for this condition such as 25km behind lines escape = ok or whatever.

Perhaps even being able to put your own escape scene in too


.
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  #22  
Old 04-10-2010, 05:43 PM
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zapatista zapatista is offline
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Originally Posted by AndyJWest View Post
only if the computer power and capacity available is as well, and the time for development is infinite too. BoB is supposed to be a WWII air combat simulator, not a recreation of the entire universe, and adding 'features' that rarely get used is a misuse of finite resources. Get the basics right first, then add the gimmicks. Or even better, add more to core playability, and leave the gimmicks out altogether.
you sound like a really depressed kind of person, and are under the illusion that you personally can try and impose limitations on oleg's "grand vision" to make it fit your limited sense of reality.

oleg already stated his persoal ambition was for players having direct control over planes, vehicles and ships. with some of his coworkers even posting about "driving tanks to london" as an eventual scenario. we also have seen/heard recently of detailed movements and articulated skeletons of the pilots, even seen one climbing in/out of a cockpit from oleg's updates.

and no that doesnt mean he wants to turn it into a 1e person shooter, that has already been clarified. but roads, vehicles, scenery will be good enough to provide a 1e person perspective from vehicles (or a walking/running pilot), so a pilot walking/moving after landing is entirely feasible at this point.

given what lockon2 has just added as a feature/option/easter-egg, it is also entirely reasonable to ask oleg how far he has added these features himself by now (close to release time)

oooo np ! thats to much to handle for AndyJWest, lets all give up everything and stick to his vision of what a flightsim should be. i suspect you even talk like neil from the young ones (cult series, probably goes right over your head)

AndyJWest's vision of the future of flightsims
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  #23  
Old 04-10-2010, 05:50 PM
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zapatista zapatista is offline
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Originally Posted by virre89 View Post
It's a redicilous requiest, he is making a flight sim not a walk sim.
This ain't gonna happen and thank god for that.
and as usual virre doesnt have a clue, maybe stick to playing with your zits instead interjecting in discussions you know nothing about.

features like that are already built in and included in oleg's new game engine, its just a matter of how much will be activated/completed at release time

btw, love your spelling ! parents cutting back on tuition expenses at the moment ?
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  #24  
Old 04-10-2010, 06:28 PM
whatnot whatnot is offline
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There seems to be a lot of hostility and lack of respect for people's perspective in the air tonight.

Let's all have some hot chocolate and bisquits and come when feeling a bit better.
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  #25  
Old 04-10-2010, 06:33 PM
AndyJWest AndyJWest is offline
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Zapatista, grow up.
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  #26  
Old 04-10-2010, 06:46 PM
Novotny Novotny is offline
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I'm pretty sure Joint Strike Fighters had this; something did, anyways, because I remember doing it. Was able to run along the ground with a pistol. Put time compression on and watched my little pilot do a benny hill across a few hills, then reloaded mission.

Entertainment value: approximately one to two minutes.

What annoys me is like the airport mission in COD 4 MW2. I mean, it's an airport, yet I was utterly unable to take off in a 767. Talk about unrealistic
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  #27  
Old 04-10-2010, 07:33 PM
virre89 virre89 is offline
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Quote:
Originally Posted by zapatista View Post
and as usual virre doesnt have a clue, maybe stick to playing with your zits instead interjecting in discussions you know nothing about.

features like that are already built in and included in oleg's new game engine, its just a matter of how much will be activated/completed at release time

btw, love your spelling ! parents cutting back on tuition expenses at the moment ?
Cool story bro
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  #28  
Old 04-10-2010, 09:08 PM
pete410 pete410 is offline
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It will certainly be great to walk around a plane in first person perspective and assess the damage it received after a difficult mission.
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  #29  
Old 04-10-2010, 10:18 PM
AndyJWest AndyJWest is offline
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Originally Posted by pete410 View Post
It will certainly be great to walk around a plane in first person perspective and assess the damage it received after a difficult mission.
That would be nice, though to be honest I'd rather have a written report from the groundcrew:

"Four bullet holes in port wing"
"Radiator leak"
"Engine fried - the C/O wants to see you in his office..."

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  #30  
Old 04-11-2010, 01:16 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by pete410 View Post
It will certainly be great to walk around a plane in first person perspective and assess the damage it received after a difficult mission.
i think being able to walk/run your pilot from the dispersal hut to the aircraft and then climb in/out of the plane would be good to

similarly, after landing a plane following a mission being able to walk to the debriefing room and view maps/reports of the results of the mission (while AI activity continues to take places at the base, jeeps driving around, planes landing, loudspeakers blaring messages etc).

compared to the sterile lifeless "ground world" we now have in il2 adding small elements like that make a big difference for immersion
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