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IL-2 Sturmovik The famous combat flight simulator.

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  #881  
Old 01-23-2010, 10:13 AM
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Qpassa Qpassa is offline
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@Vgilsoler: please put a screenshot
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  #882  
Old 01-23-2010, 03:27 PM
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Any chance of setting the speed in QMB? 300Kph seems a bit slow
  #883  
Old 01-23-2010, 10:57 PM
R0NNC0 R0NNC0 is offline
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F6F ammo loadout has been wrong since the day PF was released. 400rpg is correct for a firing time of ~30 seconds on all six MG. Also, the Hellcat's too slow. Il2 WEP numbers only match RL Military Power numbers; so effectively, the only F6F IL2 has ever had is "F6F-3_Early".

Just a request.

Last edited by R0NNC0; 01-23-2010 at 10:59 PM.
  #884  
Old 01-24-2010, 10:37 AM
P-38L P-38L is offline
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Default Some good ideas

Hello

Just a few requests or ideas:

1. When using trackIR you move your own head to look around your cockpit, the head of the pilot should move too when viewing from another airplane, the same case when you put Autopilot, you can see the movement of the pilot when in F2.

2. In Microsoft Flight Simulator when you park your airplane near to a fuel station you can refuel your airplane. Actually you can see the moving neddle of the fuel gauge moving while that. What about to do the same thing when you get closed to a specific location on the airport to refuel and even reload ammo, or change it, repairs and heal.

3. When you create a mission you can park for scenery purposes some stationary airplanes, but they ar useless when you want some help. Well instead of using stationary airplanes, they can be airplanes just waiting to fly at specific time or for a specific order. Mean while you can select the livery you want for all "Stationary aircraft". They will "look" more realistic even when they are been attack for other airplanes representing some damage instead of inmediate damage.

4. The possibility to use a C-47 to carry boxes containing ammo, fuel, spare parts to be used in point 2 of this text. If the airplane is destroy the airport while flying to that specific airport, that airport could not offer that load.

5. For engine management the HOTAS to control independent engines using: power, propeller and mixture. When using pedals (my case) the option to use break wheels to each corresponding left and right break, not just one break for the two main landing gears.

I think these are some good ideas.
  #885  
Old 01-25-2010, 11:05 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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In one of your after 4.09 videos you showed a 110 with radar. Does this mean you will also include other radar types such as used in Beaufighter night fighters, Mosquito nightfighters?

also will you include bombers radars such H2s and Gee?
  #886  
Old 01-25-2010, 04:33 PM
E69_Vgilsoler E69_Vgilsoler is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Ok

Now I see exactly what you are saying, the confusion was I ran it in perfect mode with no black box in the corner on a Matrox triple head setup.

I provided links in case you hadn't been through the process.
This is I get when perfect mode and use3render are enabled. Look the left bottom square. I also discovered that in moscow winter map it doesn't happen, but in Crimea, Slovakia, Kiev, Berlin (and I suppose others) do.



This are the conf.ini sections about graphics. Maybe we should continue the discussion in the other topic about bugs ...

[window]
width=3840
height=960
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=1

[GLPROVIDER]
GL=Opengl32.dll

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Last edited by E69_Vgilsoler; 01-25-2010 at 05:17 PM.
  #887  
Old 01-25-2010, 05:16 PM
ataribaby ataribaby is offline
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Copied from my simHQ post:

Hello,
I want nicely ask if it will be possible to fix default skin assigement for player AC. When there is defined custom skin in mission, last player choosed skin always override that one from mission. Even if i keep skin on default in arnamaent customization screen then it not select to mission defined skin. For me correct behavior will be it is always overriden by misson skin on mission load and user can after that change it in customization screen. Hope it makes sense. It really bugging me.

Mission designer skin selection is totaly overriden with my last selected skin or stays on default for that AC. It happens only for player playable AC. AI planes have skins assigned ok. And i want it for all options. You can specify custom skin with markings on/off in editor. It dosent matter. Its not that i cant change to custom skin in customization screen. It is about that this is not done automaticaly when i enter mission breefeng. It should default to mission designer selected skin with option to change it as it is now.

Thanks for feedback and good luck with next patches.
  #888  
Old 01-26-2010, 01:39 PM
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Tempest123 Tempest123 is offline
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Default Spitfire cockpits

The textures in several of the spitfire cockpits have this error around the frame.
Attached Images
File Type: jpg Spitpit.jpg (212.8 KB, 39 views)

Last edited by Tempest123; 01-26-2010 at 06:57 PM.
  #889  
Old 01-26-2010, 04:41 PM
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ZaltysZ ZaltysZ is offline
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Can you do something about this? I mean, can you increase the distance from which objects are visible so that "poping from nowhere" won't happen in such cases? Maybe a switch in conf.ini?

P.S. this is a feature request
  #890  
Old 01-27-2010, 08:50 PM
Eldur Eldur is offline
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Quote:
Originally Posted by ZaltysZ View Post
Can you do something about this? [url ... /url] I mean, can you increase the distance from which objects are visible so that "poping from nowhere" won't happen in such cases? Maybe a switch in conf.ini?

P.S. this is a feature request
+ 1,000,000

Bombing at 3000m+ is close to impossible now...
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