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IL-2 Sturmovik The famous combat flight simulator.

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  #831  
Old 01-10-2010, 08:57 AM
4./JG53_Task 4./JG53_Task is offline
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I remember in WWIIOL I shot down a low flying bomber in a Panzer II I had to react very quickly, rotating the turret correctly and keeping a steady stream of 20mm shells on him and nailed the sucker right in the wing root.
  #832  
Old 01-10-2010, 04:21 PM
Sita Sita is offline
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Need help and information!!!

http://forum.aviaskins.com/showpost....&postcount=206

any information about cockpit Il4 or DB3...


Last edited by Sita; 01-11-2010 at 04:01 PM.
  #833  
Old 01-10-2010, 06:27 PM
Eldur Eldur is offline
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Quote:
Originally Posted by SaQSoN View Post
...

PS Obviously, IRL hardly a tank, engaged in a ground battle would try to attack a plane, flying above. This only happened, when tanks didn't have any other target, i.e. on march, mostly. In the game the AI for ground units is simplified to save processing resources for a more important tasks. So they just choose a nearest enemy target, disregarding it's value, or danger level. That is why, they will shoot at you, instead of the enemy tanks, when you are flying too close to them. But that's a game, after all.
Ah, thanks for the info. Could this be changed maybe in future?

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Originally Posted by SaQSoN View Post
As I wrote, fortunately for them, it was AP shell, it just went through the plane not even noticing it. If the tank gun was loaded with the HE ammo, they'd be blown to pieces.
I don't remember such happenings in Il-2... AFAIR all tank gun hits in Il-2 are explosive on planes.
  #834  
Old 01-11-2010, 02:07 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Eldur View Post
Ah, thanks for the info. Could this be changed maybe in future?
I don't know.

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Originally Posted by Eldur View Post
I don't remember such happenings in Il-2... AFAIR all tank gun hits in Il-2 are explosive on planes.
In the game all ground unit guns from 20mm and larger have HE ammunition. The DM and physics modeling for ground units is also very simplified, as their main purpose is to serve as targets and/or entourage for a players flying their planes. And for this role such simplified modeling works fairly well.
  #835  
Old 01-11-2010, 09:27 PM
RPS69 RPS69 is offline
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In Otto Carius Book, he tales of his gunner getting annoyed with an attacking il-2, and opening fire with the main gun on it scoring a hit, and downing it.

He says that he never heard of nobody else doing this nowhere in the war, and that it was an extremely lucky shot. Keep in mind that Otto Carius gunner was an extremely good marksman at that period.

On the other hand, with burst firing canons like the kwk20, an uncareful pilot could have a very bad time. And if they happen to be succesfull it is quite difficult that someone could just know what really downed the aircraft.

Still the big problem here is that moving ground units have unlimited ammo, so they fire allways and forever. That would be a great change on this subject.
  #836  
Old 01-12-2010, 02:11 AM
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Tempest123 Tempest123 is offline
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Default P-51D-5 fillet

Can the tail fillet be removed on the P-51D-5? it shouldn't have one.
  #837  
Old 01-12-2010, 04:17 AM
csThor csThor is offline
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In general german commanders would have forbidden to use their precious ammo on such questionable targets. Often enough they had to keep their gunners from firing on distant targets because the probability of a hit was too low and they never knew if they would get ammo supply afterwards. I, personally (and not as a DT member), think this shooting at aircraft should be removed because it's a useless drain on CPU cycles and also often enough spoils the ground aspect. I often make missions for my own amusement, go to great lengths to set up a decent ground battle and then find out that the tanks don't do what they're supposed to because of the aircraft above.
  #838  
Old 01-12-2010, 07:22 AM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by csThor View Post
I, personally (and not as a DT member), think this shooting at aircraft should be removed because it's a useless drain on CPU cycles and also often enough spoils the ground aspect........ and then find out that the tanks don't do what they're supposed to because of the aircraft above.
That was exactly my point. and what I kindly requested from DT
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  #839  
Old 01-12-2010, 08:33 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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This il4 pit, will it be a new addon from Tea Didalos? is it offical?
  #840  
Old 01-12-2010, 12:20 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by csThor View Post
it's a useless drain on CPU cycles and also often enough spoils the ground aspect. I often make missions for my own amusement, go to great lengths to set up a decent ground battle and then find out that the tanks don't do what they're supposed to because of the aircraft above.
I have mixed feelllings withs this, since shelling tanks with bullets will surelly enough shatter the nerves of their crews. Airplanes disturbing an attack, even if they don´t score kills, will diminish the tank crews effectiveness, by making much more difficult to spot enemy firing positions, and keep their commanders ducked in, effectively blinding them.

Since on il-2 minor ground units breakings are not simmulated, because they are absolutely digital, alive/dead, this habit of stopping and trying to fire on low flying aircraft with the main gun of tanks is not that bad. Yow really give a better chance to defending positions on destroying the attacking tanks by getting them distracted from their original "purpose", and exposing them to ground AT fire for some more time.

Maybe it could be arranged for tanks to change their moving behavior while threatened by aircraft, but don´t try to shoot at aircraft. Something similar to the code implemented on trucks that made peolple run out of them. They allready have something like that since they change their line formation to a diamond shapped one when being attacked by air, or when they get on gun range with any enemy ground position, and they are not on a road.

Last edited by RPS69; 01-12-2010 at 12:24 PM.
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