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#611
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You have used an unsupported function in game code without knowing what it does and what are its limitations to generate completely incorrect data for il2compare. Or maybe someone supplied you these data, then you are going to be blamed for posting them here without any verification. If someone needed an example of what can happen by careless handling of game code, well, here it is. No one claims DT is perfect because we make mistakes too. But we spend a lot of time to make sure that output is bugfree, well-founded and as good as possible (and I have same attitude to forum posts and expect similar from other posters too. You post it, you are responsible.). Origin of bugreport has no effect on its verification/fixing effort, but I hope everyone understand we always have to make independent evaluation of everything simply because we are responsible for patch content. I hope this clears a bit of the confusion. |
#612
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But if you want i made climb test for I-16 type 5, Crimea Map, 100% fuel, start climbing from sea level at. 220km/h, radiator 6 1 km - 0:50 2 km - 1:36 3 km - 2:23 It is average climb rate ~ 21 m/s RL climb time I-16 type 5 should be 3400 m in 4:00 minutes so it is average climb rate - 14 m/s. It make some difference. |
#613
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FC
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#614
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LesniHU,
From my standpoint you are 110% right. I trust better a quality controlled teamwork, as DT looks to do, than the goodwilling but uncontrolled acts of isolated individuals, especially when touching delicate areas as FM and DM. So if a guy says "my new P51 now works better than the stock one, I simply corrected a wrong figure in the code", I start raising my hairy eyebrows. Who controlled it ? Where is the independent check ? Where are figures before and after ? My idea: if it is so simple, DT will quickly acknowledge it and fix it. [\lawyer mode on] In general, if someone has a point, the burden of proof lies with him: semper necessitas probandi incumbit ei qui agit. [\lawyer mode off] It is a matter of simple logics and common sense, aka scientific method. Regards, Insuber Quote:
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#615
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You guys here are dong great work.... and IMO it will only get better.. but there are some issues... with the stock planes that go beyond mere opinion and I hope that they do get addressed adequately.. In the meantime I'll just keep on flying in what is still IMO regardless to mods, stock, patched , unpatched from IL2 1.0 all the way up to 19464.09m the best WWII Combat Flight Simulator on the retail market to date.. with not even a close second.. I look forward to SoW and all the sim goodness that it will bring.. in the mean time I will be hanging on to every tidbit from here... and the stock sim will always be my starting point .. regardless to what mods I happen to like or dislike.. For me it alwasy starts with the stock sim.. and then will go from there to wherever the goodness takes me. Last edited by Bearcat; 11-13-2009 at 02:30 AM. |
#616
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Don't worry Bearcat, personal issues will not alter our commitment to fix proven bugs.
Things that can affect bug fixing are: 1. deadlines 2. orders from Moscow ![]() 3. interference with other parts of the code and complexity of the fix (see 1.)
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#617
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I did some testing recently and I found a bug in the J-8: Even though it has a wooden prop, it is possible in game to feather it.
I heard it mentioned that Ki-61 should have fire extinguishers in the fuel tanks. As far as requests, I have some ideas, but I understand that not everything is possible, so I am not demanding, just asking: Some AI aircraft like B-25 variants all have similar cockpit and FM. Maybe the stock cockpit could be implemented. This applies to aircraft like other Mosquito variants, Bf-110, He-111Z (for glider towing missions?) P-36, Betty, Gladiator, and others. Also, I have heard that our current I-16 type 24 is actually a 28, and that the 24 had 4 shkas like the 18. Is it a possibility to include one last Polikarpov variant? ![]() Some aircraft could be modified slightly externally, and with Fm. For instance, You are already working in a Bf-110 G-4 which is similar to the G-2. It would be nice to have earlier P-38 variants. There is also a P-38 which has a glass nose and Norden bombsight for high alt. bombing and path finding for B-17s. It would be nice if cockpits and FM could be made for already included AI aircraft. Ar-169 floatplane comes to mind, as well as the IL-4, SB-2, Su-2, and others. Are you bound by the same restrictions as Oleg was regarding Grumman and their lawsuit about inclusion of their aircraft? I noticed that the new I-16s can change the gun type in the loadout screen. Is it possible to consolidate the MiGs like this? Right now we have MiGx2 UBs, x2 Shvak, and with normal loadout of 1 ubs and 2 shkas (unless FM is affected of course). Would it also be possible to add loadouts to existing planes: Finnish Fiat G-50 had browning .50 cals rather than Bredas. The Finnish also added Brownings to many other planes that they bought, captured, borrowed. For winter maps there is a change of skin on some planes from a summer camo to winter camo. Is it possible to do something similar for 109 and other aircraft which had tropical filters? Some aircraft have fire extinguishers or are able to drop auxiliary gas tanks. The Pzl.11 historically could jettison its main gas tank in an emergency. Would it be possible to model this using fire extinguisher/drop tanks function? My last request for now, until I think of more ( ![]() |
#618
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Hi Romanator,
many of the things you mentioned appear easy to implement but they are not. First, to build new cockpits you need references (and good ones), plus time and manwork to model them. The policy of adapting franken cockpits from other planes seems a bit ugly to me, even if they appear similar. For example, there are definitely some differences between cockpits of Bf-110Cs and Bf-110Gs, or between B-25Cs and B-25Js. So we at DT prefer to stay away from implementing such "stop-gap" pits, due also to our limited resources in terms of time etc. However, if there are 3D modellers wich want to take in charge such tasks, they can contact us at DT mail. Some fixes like adding loadouts options may be easier to implement, provided the references are not like: "I read it on the Wiki". cheers
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#619
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hi DAIDALUS team my request is this......THE ITALIAN BUNKER.
in much city of Itali Sirracusa - Gela - Cagliari -Bari -Napoli - Roma ecc. ec. in the border of city or in the campain exist one standard and type of bunker this is Photo. ![]() |
#620
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"Hi Romanator,
many of the things you mentioned appear easy to implement but they are not. First, to build new cockpits you need references (and good ones), plus time and manwork to model them." Fair enough. I understand a lot of work goes into this stuff that you guys do. I was just throwing some ideas out. As for similar cockpits: I am not a fan of the frankenplane style either. I was wondering if the existing cockpits could be used as a general foundation or background for other changes. As far as I can tell, the P-39 cockpits are nearly identical with some minor differences, for instance. I am just a layperson though, so I have no idea what really goes on in terms of code and 3d design. I imagine it is not easy though. Again, I don't want to make demands to you guys. ![]() |
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