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#431
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Nope same as you I think, Grayscale> Bright/Contrast and a tint. I over did it a little with the contast I think..
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#432
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But I imagine it is a big headache for the development team even just trying to fit railways through all the modelling work (of buildings) they did for the cities. I'm still hoping though.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#433
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One of my personal irritations with FB/Il2 has been that the roads are too dark. I would say though that I would prefer a yellowish-grey to the bluish-grey to roads and buildings, it looks more natural. It might help to get a real artist to aid with colouration and shades of different textures. They have a good eye for these things. Often seeing things better than photographers do ( ![]() ![]() ![]() Old tarmac can become quite light. It is often lighter than the grass next to it, it shows more if viewed in monochrome. It would be great to eventually see some evidence of road-repair work. Or at least not have a seamless perfect ribbon of grey (not that I can judge anything of SoW yet): ![]() I agree with others that the cities should look dirty. However, I just can't get over how fantastic the cities look! The only thing I hope is that there are some larger buildings like schools, hospitals, cinemas, police stations, council buildings etc. in the city housing areas too, for it to look realistic.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-09-2010 at 02:55 PM. |
#434
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#435
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#436
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Many thanks Dano, great video.
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#437
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Can anyone identify the HOTAS that is being used in the Dano's video? (message #434) Sort of looks like Thrustmaster but I'm not sure. Not the stick in the freeze frame before the vid starts but the one being used by the guy in the wool hat a couple of minutes into the video. It has quite a number of 8 way hats.
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#438
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Shame there was no ingame sounds.Were there no ingame sounds at all or just not able to be heard above the general noise?.
If there were ingame/engine sounds does anyone know how they sounded? ![]() |
#439
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#440
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