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Originally Posted by Romanator21
I guess SoW is somewhat unique in the flight sim department in that it supports self-shading for aircraft interiors as well as exteriors (RoF also has this feature).
However, I understand why the DCS team would have chosen not to represent these - the cockpits of modern jets are very busy, and they would obscure the fine text and markings on the panels. It's very much a technical simulation than a graphical/arcade one.
The terrain detail is far less than that of SoW so far, but you can't help but like the colors and photographic textures.
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I can answer some of these questions for you... The reason why DCS doesn't show off some of the latest "self shading" technologies or techniques has everything to do with where DCS comes from. DCS BlackShark the first release is based upon the LOMAC engine DX 8. The premise being that today's modern simulator isn't going to get a bunch of funding. I think Oleg's project is one of a kind. There is a lot of risk taking on a simulator. Just look at the pages if criticism in this Forum alone and SOW hasn't even been released. Remember Modern Flight Sims has a very strong following but it's far smaller than the masses purchasing Halo Reach right now. With that said Wags started the DCS projects and he built some success by using the older Game LOMAC and adding a Helo to it. They also greatly enhanced the terrain to support a low level flying game such as BS. They were very successful with BS and it's a fine sim if you haven't played it yet. It's now compatible with the new Re-Release of Flaming Cliffs 2 which adds LOMAC back with several enchancements in that title and compatibility with DCS Black Shark.
This next project A10C is continuing to add to the franchize but it will add support for newer technologies. It's pretty clear to me they are self funding this stuff by selling these earlier titles with enhancements.