Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-06-2008, 01:05 PM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default I did a search, but no joy

Recently I viewed a few screen shots of BOB2 over at SimHq. It got me to wondering what the poly count would be on planes in SoW. Maybe this has been brought up elsewhere in this forum?
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #2  
Old 10-06-2008, 01:24 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Approx. up to 35.000 for single engine fighters and 50.000 for dual enginers external models. All editable mesh triangles. As far as I recall. Correct me if I'm wrong.
Reply With Quote
  #3  
Old 10-06-2008, 01:56 PM
Thunderbolt56 Thunderbolt56 is offline
Approved Member
 
Join Date: Oct 2007
Location: Daytona Beach, FL
Posts: 398
Default

Is that supposed to be "35" or "35,000"?
Reply With Quote
  #4  
Old 10-06-2008, 02:50 PM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default is that good?

Quote:
Originally Posted by Foo'bar View Post
Approx. up to 35.000 for single engine fighters and 50.000 for dual enginers external models. All editable mesh triangles. As far as I recall. Correct me if I'm wrong.
thanks for the reply Foo'bar. I'm not familiar enough to know if those counts are considered high, or very high, or just average. How do they compare to the poly count of single engine places in IL2-1946, for example?
thanks!
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #5  
Old 10-06-2008, 03:42 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Flyby, that's about ten times more than in IL2.
Reply With Quote
  #6  
Old 10-06-2008, 04:51 PM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default rgrt Foo'bar

Quote:
Originally Posted by Foo'bar View Post
Flyby, that's about ten times more than in IL2.
I hope that high poly count makes aircraft look absolutely gorgeous before I blow them out of the sky! Of course I'll be glad if SoW looks better than BoB2 (major props to that sim), with regard to planes, sky, weather, and terrain. We all have high hopes for a great looking sim, at least that of it which we can play at decent frame rates on our "instantly" outdated PCs.
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #7  
Old 10-07-2008, 06:11 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Quote:
Originally Posted by 99th_Flyby View Post
I hope that high poly count makes aircraft look absolutely gorgeous before I blow them out of the sky! Of course I'll be glad if SoW looks better than BoB2 (major props to that sim), with regard to planes, sky, weather, and terrain. We all have high hopes for a great looking sim, at least that of it which we can play at decent frame rates on our "instantly" outdated PCs.
Flyby out
With that poly count you can model proper circles and even start to think about sags in the fabric, dents in the metal and even modeling individual small feature parts like engine fins and bolts.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.