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#1
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so if a bomber takes 2 gunsights at 100m and 1 at 200 m then how many at 150 m?
just imagine you have set convergence at 150 m it would be crucial to know my asumption: double distance half amount of gunsights so distance-gunsights: 25-8 50-4 100-2 150-1.5 200-1 400-0.5 800-0.25 is my reasoning correct because if it is theres a glitch in the matrix i think compare it with a fighter: distance-gunsights: 25-4 50-2 100-1 150-not 0.75 closer to 1 than to 0.5 200-0.5 400-0.25 800-0.125
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL Last edited by raaaid; 02-15-2013 at 02:37 PM. |
#2
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No no no no!
Eye, recticle, object! There are three parts to this. This is why anything that is in the ring is scaled by 10. So a fighter with a 10 metres wingspan that fits once is 100m. Fits twice is 200m. Fits 1 and a half times is 150m. The value of multiplication is always a 100th of its actual size. (for the 109 Revi) 30m bomber fits once he is 300m, fits twice is 600m. Fits 1.5 times is 150m. Wing span or length multiplied by number of times in the recticle multiplied by 100 = Distance to the target. Last edited by 5./JG27.Farber; 02-16-2013 at 06:29 PM. |
#3
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#4
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Yes you are quite right, I was wrong. Also I noticed its not mulitplied by 100 but 10! 30 times 1 times 10 = 300 30 times 2 times 10 = 600 30 times 1.5 times 10 = 450 From "Schiessfibel" by Adolf Galland: ![]() Last edited by 5./JG27.Farber; 02-17-2013 at 09:41 PM. |
#5
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check your maths sir:
a plane takes two gunsights at 50 m one gunsight at 100 0.5 gunsights at 200 m but at 150 m will take 3 times less than at 50 m an 1.5 times less than at 100 and efectively 2/3 = 1/1.5 = 1.666... oh dejavu all over
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#6
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I did, they were corrected.
I cant follow your reasoning after the word "but". Sorry. |
#7
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take as basis a fighter at 100 m takes one gunsight
how many does it take at 200 m? 1/2, it will apeear two times samller than at 100 m so how many at 150 m? 1/1.5=0.666..., it will appear 1.5 times smaller than at 100 m not .75 now i wonder where did i discuss this before
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#8
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how can you make sure that the onscreen displayed distant aircraft in your CoD gunsight reticle is 100% displayed correctly in the right size on your pc screen, ie be seen on your monitor in 1:1 correct size comparison as you would see it from that fighter aircraft in real life with the naked eye on the real gunsight reticle ? note: we are presuming the viewers eyes are at the same distance from their pc screen as they would be in the real cockpit from the real gunsight reticle ![]() hint hint, anybody needs a hint ? ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#9
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As for your point - why not spill the beans this is a raaaid thread, might as well add more madness. |
#10
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eg, lets say our pc gamer has his pc and game correctly setup and he is sitting at a normal comfortable viewing distance from his screen: then if our virtual pc pilot right now looks at a 10 cm wide aircraft displayed on his screen (say a 109 at 100 meters), then if you lean closer to the screen (lets say you 1/2 the distance between your eyes and the screen) then to you as the pc gamer the same 109 at 100 meters will be seen as 2x as large (whereas leaning forward in a real cockpit looking at a real distant aircraft it would stay the same size, because leaning 30 cm closer to an object 100 meters away with the naked eye doesnt significantly change its size to your eye) bit of a clumsy explanation, but it should get the meaning accross (this is presuming our virtual pilot isnt a player using a track-ir with a 6DoF game, but lets not complicate things any further for now) for the 2e point, as it turns out our average gaming position in front of a pc monitor on a desk in front of you produces a roughly similar distance for your eyes as they would be in a real cockpit from the gunsight (both are at roughly an arms length from the viewer/player, so lets not quibble about minor differences there) so,..... i repeat my question: ![]() eg, many players here with incorrect system setups might in fact only see a 5 cm wide 109 at 100 meters on their pc screen, making that enemy plane harder to track and spot, and harder to aim at. and yes, both gunsight reticle and distant aircraft would then be 1/2 their normal sizes and in the right proportions, so even the 5 cm 109 at 100 m in that example would still fill the gunsight reticle correctly and by measuring the reticle markings you can interpret the size/distance the aircraft would/should be in real life (because in this example both gunsight and distant aircraft have been equally distorted) again a bit verbose to explain, but you should get the meaning of what i am trying to convey there so whats the answer ? any self respecting virtual pilot should know the answer to this one ![]() ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-26-2013 at 03:15 PM. |
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