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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: In a perfect world... | |||
1st person: One stage (you hit the key and the pilot bails out) |
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9 | 15.25% |
1st person: Two stage (first press removes canopy, second press finishs sequence) |
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20 | 33.90% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
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13 | 22.03% |
1st person: Multiple stage (with each action required for bailout taking place separately) |
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11 | 18.64% |
3rd person: One stage (you hit the key and the pilot bails out) |
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1 | 1.69% |
3rd person: Two stage (first press removes canopy, second press finishs sequence) |
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2 | 3.39% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
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1 | 1.69% |
3rd person: Multiple stage (with each action required for bailout taking place separately) |
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2 | 3.39% |
Voters: 59. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Disclaimer: I am in no way a representative of Oleg the Great. Oleg is almost surely to busy at this point to implement our requests before the release (even if he'd like to). This is just a simple member to member poll.
Definitions - 1st person has the entire sequence in first person or has the screen blanked out (ie. darkened) during part of the sequence - 3rd person has part of the sequence (eg. jumping out of the plane or the parachute) in third person (other parts could be in first person or blanked out) |
#2
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this poll may gain a little traction!
![]() Flyby out
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the warrior creed: crap happens to the other guy! |
#3
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I'd trade all of the above options for a flyable Boulton Paul Defiant or Avro Anson I.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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A realism setting that requires awkward key inputs for every awkward step of a bail out. Eject canoy, disconnect radio, disconnect oxygen, release straps, bail out, pull rip-chord etc.
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#5
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I rather like allowing the crew to jump first. A small point maybe, but this also opens the possibility of having the AI perform this too under certain circumstances
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#6
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One key to bail.
Each member of the crew required to press bail key. |
#7
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![]() Quote:
and +1 for DKoor. I don't care about the eyecandy, as it would mean a lot of work to model the complete sequence with all oddities that could happen (hitting wings and stuff, being wounded and pinned to the seat, drag, g-force-limitations, even the necessity to model interior and external details at the same time, etc.), but considering we will have a lot more player-crewed planes and bombers Former_Older and DKoor have some very strong points here. |
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