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-   -   The bailing out poll (http://forum.fulqrumpublishing.com/showthread.php?t=3330)

Avimimus 05-18-2008 12:00 AM

The bailing out poll
 
Disclaimer: I am in no way a representative of Oleg the Great. Oleg is almost surely to busy at this point to implement our requests before the release (even if he'd like to). This is just a simple member to member poll.

Definitions
- 1st person has the entire sequence in first person or has the screen blanked out (ie. darkened) during part of the sequence
- 3rd person has part of the sequence (eg. jumping out of the plane or the parachute) in third person (other parts could be in first person or blanked out)

Flyby 05-18-2008 01:10 AM

this poll may gain a little traction! :D
Flyby out

ElAurens 05-18-2008 02:11 AM

I'd trade all of the above options for a flyable Boulton Paul Defiant or Avro Anson I.

Feathered_IV 05-18-2008 02:26 AM

A realism setting that requires awkward key inputs for every awkward step of a bail out. Eject canoy, disconnect radio, disconnect oxygen, release straps, bail out, pull rip-chord etc. ;)

Former_Older 05-18-2008 12:23 PM

I rather like allowing the crew to jump first. A small point maybe, but this also opens the possibility of having the AI perform this too under certain circumstances

DKoor 05-18-2008 03:51 PM

One key to bail.
Each member of the crew required to press bail key.

Skoshi Tiger 05-19-2008 09:05 AM

Picture this! We're in a bomber that's been shot up, Some of the crew are dead, some are seriously wounded and can't bail out!

I think as pilot in command, if we order our crew to bail out, one of them should tell us that we're sentencing the wounded ones certain death if we leave them.

Just think how heroic it would be to bring that bomber back on one engine or do a dead stick landing in a turnip field! Or how low you'ld have to be to run out on your disabled crew! We need to be given the choice! ;)

Which comes to the point. If we've got bombers with large crews, we're going to need realistic dialogue from the AI crew members. B17 2 was a good example!

Feuerfalke 05-19-2008 10:06 AM

Quote:

Originally Posted by Former_Older (Post 41971)
I rather like allowing the crew to jump first. A small point maybe, but this also opens the possibility of having the AI perform this too under certain circumstances

+1 very good point - you should be able to order AI (or other players) to bail, while you try to keep the aircraft in the air for long enough

and

+1 for DKoor.

I don't care about the eyecandy, as it would mean a lot of work to model the complete sequence with all oddities that could happen (hitting wings and stuff, being wounded and pinned to the seat, drag, g-force-limitations, even the necessity to model interior and external details at the same time, etc.), but considering we will have a lot more player-crewed planes and bombers Former_Older and DKoor have some very strong points here.

Avimimus 05-19-2008 02:32 PM

Skoshi Tiger, I like the idea regarding wounded crew.

Quote:

Originally Posted by DKoor (Post 41974)
One key to bail.
Each member of the crew required to press bail key.

This is actually a viable alternative. The AI could individually decide when to bail. After all, there are many cases of crew members bailing out prematurely and a couple cases of gunners landing the plane after the pilot had jumped ship...

RockStar 05-22-2008 03:15 PM

To have control of pulling the chute cord in a first person view would be very cool.


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