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  #1  
Old 02-20-2012, 05:10 PM
darkfall45 darkfall45 is offline
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Default Can “Realism” Doom IL2:1946?

Let me say at the onset, this is not a critical piece. I love this game and appreciate all the work that TD has done to enhance IL2:1946. It has given me hours of enjoyment, but I have noticed of late that a drive for “realism” has begun to creep into the patches eliminating some of the features we enjoy on “easy” play.

I would like to thank the members of TD for all their hard work in bringing great us great improvements and additions to IL2:1946.

I have a question though. Would it be possible to make the new aircraft available without having to upgrading the whole game? I would love to have the new planes, but not the “realism” improvement. Is that possible? Right now, I’m holding at 4.10.1.

I know there are some players who are playing on “fully realistic”, but I would be willing to bet that most of those who play the game do so on “easy” setting. I use to love using to torpedoes to sink Japanese and German shipping. Since I upgraded to 4.10.1, my torpedoes do not work even when the game is set to full easy. Maybe I’m doing something wrong, but I don’t think so.

At some point it may become so realistic that it will be unplayable except by a small hand full of fanatics. Of the 44 or so thousand members of M4T, I would really be interested in knowing just how many play on full realistic settings. What has made IL2 so successful is it’s flexibility. The full spectrum of “pilots” can play. From the complete novice to the most seasoned ace, all can enjoy IL2:1946.

You folks have done a wonderful job upgrading IL2:1946. Again, let me say thank you. I, and I’m sure, all those who love this game really appreciate all the hard work you do.
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  #2  
Old 02-20-2012, 05:16 PM
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TheGrunch TheGrunch is offline
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All of the realism improvements can be turned off in difficulty settings, can't they? Why do you need the option to tick those difficulty settings removed - just so you can say you play on 'full switch'?
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Old 02-20-2012, 06:04 PM
JtD JtD is offline
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You should upgrade to 4.11, there realistic torpedo parameters have become an option.
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Old 02-20-2012, 06:49 PM
jameson jameson is offline
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You could fly on autopilot, then take the dog for walk, come back and find those ships sunk. Didn't have to think about it or do anything all, lol!
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Old 02-20-2012, 07:38 PM
IceFire IceFire is offline
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While some aspects have become more realistic it has always been the case that difficulty settings can be modified and the realism settings can be turned down as per each players preferences.

I'm not sure if you've noticed by in 4.10 and again in 4.11 the realism area got a bit of a workover and there are now even more fine tuning options so that you can turn off fragile torpedoes, use more basic bomb arming (i.e. they always go off no matter what you do), use easier to aim rockets, etc. Some of that was just done and some of it was community request but I think it looks pretty good.

The realism factors on IL-2 have always gone up. More realistic damage modeling, flight modeling, etc. have always been introduced as time went on. When 4.01 came out years ago it introduced a totally new flight modeling system that was meant as a kind of test bed for Cliffs of Dover. It totally changed how we all flew... but everyone has adapted nicely. Many people newer to the game never knew what it used to be like
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Old 02-20-2012, 08:13 PM
KG26_Alpha KG26_Alpha is offline
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I think its not a question of realistic just more difficult.

So "fully realistic" should be replaced with "full difficulty"

As for bombers load outs being "changed" ............... lets just say we have options now

v4.11 brings a change in arming bombs and torps.

I am still to see the fighters ammo "changed" as far as canon/machine guns jamming due to high G manoeuvres or freezing and electrical/hydraulic failures in their triggering.

Seems strange to make changes to bombers load outs and not the fighters also.










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Last edited by KG26_Alpha; 02-20-2012 at 08:20 PM.
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  #7  
Old 02-20-2012, 08:04 PM
darkfall45 darkfall45 is offline
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Quote:
Originally Posted by jameson View Post
You could fly on autopilot, then take the dog for walk, come back and find those ships sunk. Didn't have to think about it or do anything all, lol!
I like to play on "easy", not lazy!
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  #8  
Old 02-21-2012, 12:17 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by darkfall45 View Post
It has given me hours of enjoyment, but I have noticed of late that a drive for “realism” has begun to creep into the patches eliminating some of the features we enjoy on “easy” play.
Realism can ruin the game for lot of players. Not only this one but games in general. That's why is important for developers to offer different difficulty levels in game to ensure enjoyment for as many players as possible. We are trying to follow that rule and any time we raise "realism/difficulty" bar we provide difficulty switch for it.

It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past.

Quote:
Originally Posted by KG26_Alpha View Post
I think its not a question of realistic just more difficult.

So "fully realistic" should be replaced with "full difficulty"

As for bombers load outs being "changed" ............... lets just say we have options now

v4.11 brings a change in arming bombs and torps.

I am still to see the fighters ammo "changed" as far as canon/machine guns jamming due to high G manoeuvres or freezing and electrical/hydraulic failures in their triggering.

Seems strange to make changes to bombers load outs and not the fighters also.
Realism/Difficulty is just a matter or semantic or perhaps matter of marketing. We can even argue is Full Switch the most difficult setting.

As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim.

Quote:
Originally Posted by jermin View Post
I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.
Flight sims are niche market and you need every player you can get. Some of the people who started at easy setting will never advance to more difficult setting but some will. You can't expect that everybody will play Full Switch. At some point flight sims can get really difficult and demanding for casual players and lot of people simply don't have the time to learn to play Full Switch setting.

But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.
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Old 02-21-2012, 06:20 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by FC99 View Post
Realism can ruin the game for lot of players. Not only this one but games in general. That's why is important for developers to offer different difficulty levels in game to ensure enjoyment for as many players as possible. We are trying to follow that rule and any time we raise "realism/difficulty" bar we provide difficulty switch for it.

It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past.


Realism/Difficulty is just a matter or semantic or perhaps matter of marketing. We can even argue is Full Switch the most difficult setting.

As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim.


Flight sims are niche market and you need every player you can get. Some of the people who started at easy setting will never advance to more difficult setting but some will. You can't expect that everybody will play Full Switch. At some point flight sims can get really difficult and demanding for casual players and lot of people simply don't have the time to learn to play Full Switch setting.

But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.

Hold on .........the only reason TD introduced the 2 second arming delay on bombs in the first place was to stop DF server pilots wiping out spawn areas and nothing to do with realism, so please don't lets use that as a realism/difficulty option as it was ridiculous in the first place imposing it, and sanity to eventually remove it.

If were gong to make a start on changing the way pilots use weapons then start on the canons and machine guns ability to fire at all G limits no freezing hyrul/elec failures.

This will add realism to the sim and probably start an immediate argument about weapon g limits as much as the 2 second arming delay imposed on the mud movers.



Thanks again for your support.

Also can you check the TD 1C PM I have sent a Pm there but no replies and Monguse isn't around either at the moment thxz.
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  #10  
Old 02-21-2012, 06:40 PM
Monguse Monguse is offline
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