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  #1  
Old 02-20-2012, 06:49 PM
jameson jameson is offline
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You could fly on autopilot, then take the dog for walk, come back and find those ships sunk. Didn't have to think about it or do anything all, lol!
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  #2  
Old 02-20-2012, 07:38 PM
IceFire IceFire is offline
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While some aspects have become more realistic it has always been the case that difficulty settings can be modified and the realism settings can be turned down as per each players preferences.

I'm not sure if you've noticed by in 4.10 and again in 4.11 the realism area got a bit of a workover and there are now even more fine tuning options so that you can turn off fragile torpedoes, use more basic bomb arming (i.e. they always go off no matter what you do), use easier to aim rockets, etc. Some of that was just done and some of it was community request but I think it looks pretty good.

The realism factors on IL-2 have always gone up. More realistic damage modeling, flight modeling, etc. have always been introduced as time went on. When 4.01 came out years ago it introduced a totally new flight modeling system that was meant as a kind of test bed for Cliffs of Dover. It totally changed how we all flew... but everyone has adapted nicely. Many people newer to the game never knew what it used to be like
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  #3  
Old 02-20-2012, 08:13 PM
KG26_Alpha KG26_Alpha is offline
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I think its not a question of realistic just more difficult.

So "fully realistic" should be replaced with "full difficulty"

As for bombers load outs being "changed" ............... lets just say we have options now

v4.11 brings a change in arming bombs and torps.

I am still to see the fighters ammo "changed" as far as canon/machine guns jamming due to high G manoeuvres or freezing and electrical/hydraulic failures in their triggering.

Seems strange to make changes to bombers load outs and not the fighters also.










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Last edited by KG26_Alpha; 02-20-2012 at 08:20 PM.
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  #4  
Old 02-20-2012, 08:25 PM
Luno13 Luno13 is offline
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As others have mentioned, 4.11 introduces a slew of new difficulty options, including those for torpedoes, rockets, and the new engine overheat parameters. The organization is now much better, with 5 or 6 pages of categorized options rather than 3 pages of mumbo-jumbo.

I understand that having an easy option is vital to the continued success of the game, even though I've personally moved on from that (but it is still fun to mess around in some easy servers now and again). As long as Il-2 has the scalable difficulty that it does, Il-2 won't be doomed for its realism/difficulty.

Getting 4.11 is totally worth it, but if you're still not sure, copy the game, and patch only one copy and then decide which you enjoy more. I think anyone will appreciate the new aircraft and new AI routines.

Last edited by Luno13; 02-20-2012 at 08:27 PM.
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  #5  
Old 02-20-2012, 08:50 PM
WTE_Galway WTE_Galway is offline
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meh ... if you want easy fly by wire you can always dig up CFS 2

The reason IL2 succeeded and CFS 2 failed back in the day is Oleg refused to compromise and pander to the toy market.

Sadly marketing people never see that. They think for a game to succeed you need to let every random 10 year old feel like a hero after only one day of play.

The result can be clearly seen in the fantasy RPG market. Learning the various unique combat controls and what technique to use with each different monster was a real challenge in old school RPG's. Unfortunately combat in virtually every modern RPG consists of "stand next to the bad guy with your uber-sword and left click very fast".

rant over ... back on topic ...

To answer the OP's question, I have always played full difficulty and in addition set all icons off, speedbar off, the chat text bar off and the RHS hud style display (WEP , rads etc) turned off.
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  #6  
Old 02-21-2012, 08:36 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by WTE_Galway View Post
meh ... if you want easy fly by wire you can always dig up CFS 2

The reason IL2 succeeded and CFS 2 failed back in the day is Oleg refused to compromise and pander to the toy market.

Sadly marketing people never see that. They think for a game to succeed you need to let every random 10 year old feel like a hero after only one day of play.

The result can be clearly seen in the fantasy RPG market. Learning the various unique combat controls and what technique to use with each different monster was a real challenge in old school RPG's. Unfortunately combat in virtually every modern RPG consists of "stand next to the bad guy with your uber-sword and left click very fast".

rant over ... back on topic ...

To answer the OP's question, I have always played full difficulty and in addition set all icons off, speedbar off, the chat text bar off and the RHS hud style display (WEP , rads etc) turned off.
CFS1/2 were hacked to pieces, IL2 come along and was a one disc "almost" cheat free solution. That was the main attraction for many.

The stakes were raised and some of the CFS1/2 Aces couldn't cut the mustard in IL2 and skulked away from their CFS hero status once the playing field was levelled with IL2.

Times have changed the combat flight sim market is not as popular or isn't as attractive as it was back 10 + years ago, possibly because
there's a lot of other distractions out there for the younger generation as far as gaming goes unless they have a specific interest in WW2 aircraft.

You have to have all levels of difficulty to bring in new blood, if its too difficult from the get go then people will loose interest quickly,
remember its also about having some fun, far too many take this game too seriously and them selves along with it.







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Last edited by KG26_Alpha; 02-21-2012 at 09:13 AM.
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  #7  
Old 02-21-2012, 11:10 AM
jermin jermin is offline
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I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.

I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
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  #8  
Old 02-22-2012, 09:19 PM
Hunden Hunden is offline
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[QUOTE=KG26_Alpha

You have to have [B]all[/B] levels of difficulty to bring in new blood, if its too difficult from the get go then people will loose interest quickly,


The fact that it was difficult is what got my attention. The first time I flew il2 everthing was set to full switch and I was not going to give up. Don't fly full switch anymore cause I hate running out of ammo and also like to have externals with flybys just so I can see all the great work that has gone into the skins.
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  #9  
Old 02-20-2012, 08:04 PM
darkfall45 darkfall45 is offline
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Quote:
Originally Posted by jameson View Post
You could fly on autopilot, then take the dog for walk, come back and find those ships sunk. Didn't have to think about it or do anything all, lol!
I like to play on "easy", not lazy!
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