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  #1  
Old 02-01-2012, 05:01 AM
Phabius Phabius is offline
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Posts: 21
Default Best conf settings for GeForce GTX550Ti ?

I've been dealing with the conf file, trying to dial the best settings for my nvidia GeForce GTX550Ti.

Still, I have some issues like FMB positioned trees with no shadows (shadows=2), and some nasty rendering of airfields and objects in the distance (yes, the two last lines are already added to the conf file), with moving parallel lines...

Windows XP SP3
i7 960
4GB RAM

Any suggenstions for the conf file settings for max visual experience?

Thanks!

Last edited by Phabius; 02-01-2012 at 10:00 PM. Reason: incorrect data (4MB RAM vs 4GB RAM)
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  #2  
Old 02-01-2012, 01:03 PM
KG26_Alpha KG26_Alpha is offline
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Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Phabius View Post
I've been dealing with the conf file, trying to dial the best settings for my nvidia GeForce GTX550Ti.

Still, I have some issues like FMB positioned trees with no shadows (shadows=2), and some nasty rendering of airfields and objects in the distance (yes, the two last lines are already added to the conf file), with moving parallel lines...

Windows XP SP3
i7 960
4MB RAM

Any suggenstions for the conf file settings for max visual experience?

Thanks!
Make sure your running OGL not Dx.

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #3  
Old 02-01-2012, 09:58 PM
Phabius Phabius is offline
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Posts: 21
Default

Thank you!
Gonna try it tonight.

Greetings
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  #4  
Old 02-01-2012, 11:29 PM
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CadMan CadMan is offline
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Join Date: Oct 2007
Location: Christchurch, New Zealand
Posts: 28
Default

I have 550Ti as well, try these as well:

Effects=2 enhanced effects
LandGeom=3 for 32=>72km land draw distance
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  #5  
Old 02-02-2012, 01:39 AM
swiss swiss is offline
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[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0*
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0*

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
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  #6  
Old 02-02-2012, 04:02 AM
Phabius Phabius is offline
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Join Date: Jul 2010
Posts: 21
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Thanks again!

Everything is running smoothly

TexMipFilter=3 seems to do the trick and LandGeom=3 enhances the landscape drawing, so far so good.

But I'm still having problems with trees and I don't know if this is normal:

With Forest=3, even so standard map trees look much better, every "FMB placed" tree is invisible, both in FMB and in game.
In FMB, Object 165 appears on the map, but the actual tree set is invisible (2D and 3D views in FMB, and in game).

With Forest=2, the trees I've inserted with FMB are visible as they should, but none of them cast shadows as they use to with my old video card.
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