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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-12-2011, 01:15 PM
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Default Poll!! Regarding old style Coop GUI

Please Vote

More detailed explanation from KG26 Alpha

http://forum.1cpublishing.eu/showthread.php?t=27934

This vote has nothing to do with C## script or FMB GUI.
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Last edited by Nitrous; 12-13-2011 at 04:49 AM.
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  #2  
Old 12-12-2011, 03:27 PM
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The current COOP mission starts work horrible. Pilots ability to catch their ride in time before an event are insufficiant. The old COOP style was created to suit people. The current interface want people to adapt to the machine. The wong way around and not suitable for a coop. I have yet to se another game doing it the current COD way.
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  #3  
Old 03-27-2012, 02:58 PM
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yes please
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Old 03-27-2012, 03:20 PM
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If the doctored screens above were how the co-op system worked, I would be quite happy with it.
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  #5  
Old 03-27-2012, 04:46 PM
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see.
How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops .
I also agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup.
Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this.
On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied.

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Old 03-27-2012, 05:30 PM
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I think the poll shows the interest in a more user friendly GUI for COOPs, again were asking Just for a GUI, not to take anything else away from the game.

COOPs would bring in more players and sqds, so how in anyone's world can it be a negative for CLOD?
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Old 03-27-2012, 05:50 PM
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Quote:
Originally Posted by furbs View Post
I think the poll shows the interest in a more user friendly GUI for COOPs, again were asking Just for a GUI, not to take anything else away from the game.

COOPs would bring in more players and sqds, so how in anyone's world can it be a negative for CLOD?
The developers/pilots support is all we need to bring in more pilots, so far the devs got us beat I think.
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  #8  
Old 03-27-2012, 05:57 PM
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I think the problem is from looking at my pager messages and general discussion in a few threads........

Coops are not liked too much by some of the dogfight types so they are not interested and unsupportive to the whole CooP thing as they see its not necessary or they hate/dislike the concept.

Also the whole IL2 1946 CooP scene requires pilots wait for the mission to launch and cannot be joined once its launched they cant just hop in and out.
So we have the lone wolf types that like to browse servers.

CooP is the only way to put a missions parameters precisely where you want it with pilots where they are supposed to be.

This allows us to host say 4 missions in 2 hours from attacking shipping off the Murmansk coast to Level bombing Monte Cassino in Operation Husky to Dive bombing tanks in the desert on the MTO map or a Torpedo run on a carrier.

The pilots are able to choose what side they want and after the mission see thier mission points or if they won/lost.

Shameful as it is the points system does invoke some aggressive flying styles, but not the usual over the shoulder dogfight server stuff.




.

Last edited by KG26_Alpha; 03-27-2012 at 06:00 PM.
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  #9  
Old 12-12-2011, 04:46 PM
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I believe we can agree that the fmb-documentation is missed as the old-style-coop-gui, where No.2 might be obsolete if No.1 where present.

The reason is manpower, time, money and different priorities for devs and users.
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  #10  
Old 12-12-2011, 05:00 PM
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Quote:
Originally Posted by robtek View Post
I believe we can agree that the fmb-documentation is missed as the old-style-coop-gui, where No.2 might be obsolete if No.1 where present.

The reason is manpower, time, money and different priorities for devs and users.
Absolutely mate your right, added also you cant use C# to create anything that is not already in game, and half of what is doesn't work yet, thus rendering C# pointless.
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