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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-02-2011, 05:39 PM
Tree_UK
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Default New SERVER -BKHZ-

Hi Guys, we have got a new server up and running, this should be excellent for UK players and european players as the pings are very good.

So now for a plea for a little help, we would like someone to make us a map for the battle of britian, our aim is to have a fast flowing dogfight server set over the Channel map. We still would like a few targets to bomb if thats your bag but we want no AI aircraft at all. We are hoping this will give us the smoothest background for dogfighting in.

We would like a maximum of 8 ships per side to bomb.
We would like minimum targets on airfields, a few vehicles and AA but no stationary aircraft, so as to keep FPS good, and we want to encourage airbase strafing.
We would like a few vehicle convoys for the bomber boys as well.

We would like 3 bases per side along the coast, axis bases around Calias and UK bases around Hawkinge.

Aircraft to be included.

AXIS
109 E1, E3 & E4
109 E3B & E4B

All 110 variants

All German Bombers/Dive Bombers

RAF

All RAF fighters except Spit11 ( this may change after patch)

All RAF Bombers


Please feel free to pm me any questions, the map maker will of course be given a credit.

Many Thanks

Tree on behalf of BKHZ


P.S any input, ideas always welcome.
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  #2  
Old 10-02-2011, 09:26 PM
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Richie Richie is offline
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Good idea Tree
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  #3  
Old 10-03-2011, 07:51 AM
Dr str@nglove Dr str@nglove is offline
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i was on there last night tree ping was 25 ms really smooth gameplay excellent server m8
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  #4  
Old 10-03-2011, 08:22 AM
Tree_UK
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Quote:
Originally Posted by Dr str@nglove View Post
i was on there last night tree ping was 25 ms really smooth gameplay excellent server m8
Thanks buddy, we just need someone to make a map for us, and then try and get some numbers in.
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  #5  
Old 10-03-2011, 10:41 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Tree_UK View Post
We still would like a few targets to bomb if thats your bag but we want no AI aircraft at all. We are hoping this will give us the smoothest background for dogfighting in.
As someone who's probably tested more different configurations of missions etc, I'm here to tell you that server lag caused by AI is minimal at best. Players, especially those loading in with custom skins cause 99% of all server lag. And when you get 40-60 players connected with constant joining, spawning, leaving - there's your lag. It doesn't matter if you have 2 airfields as the only objects on a map, or 1000 with AI flying around, 99% is still, sadly, caused by the players.

But of course, if your server fills up, you'll be able to witness this all on your own. It's a good theory that I wish was true, but simply isn't ..
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  #6  
Old 10-03-2011, 03:59 PM
Tree_UK
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Quote:
Originally Posted by ATAG_Bliss View Post
As someone who's probably tested more different configurations of missions etc, I'm here to tell you that server lag caused by AI is minimal at best. Players, especially those loading in with custom skins cause 99% of all server lag. And when you get 40-60 players connected with constant joining, spawning, leaving - there's your lag. It doesn't matter if you have 2 airfields as the only objects on a map, or 1000 with AI flying around, 99% is still, sadly, caused by the players.

But of course, if your server fills up, you'll be able to witness this all on your own. It's a good theory that I wish was true, but simply isn't ..
Hi Bliss, yes i agree with you about the AI, but we would rather not have it for other reasons, every plane you see will be flown by a human, and no more chasing dots that dissappear etc. Thank you for your post anyway mate and keep up the great work on your server, I only wish it was in the UK as our pings are pretty high when we join.
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  #7  
Old 10-03-2011, 04:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Tree_UK View Post
Hi Bliss, yes i agree with you about the AI, but we would rather not have it for other reasons, every plane you see will be flown by a human, and no more chasing dots that dissappear etc. Thank you for your post anyway mate and keep up the great work on your server, I only wish it was in the UK as our pings are pretty high when we join.
Yes the ghost dots are a problem, but are easily avoided by using the radar as they only call out live contacts.

The netcode seems to be similar of old IL2. 15 connected clients only use about a total of 600kb of combined upload/download. If it's like the old one, ping should never be an issue. I wouldn't be surprised if you could play IL2COD on a 56k modem. 1/2 our team is from Australia and have no issues at all.
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  #8  
Old 10-03-2011, 04:56 PM
SYN_Repent SYN_Repent is offline
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tree, im sure you could make the map, its pretty simple mate, especially with what you want on it, give it a try
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  #9  
Old 10-03-2011, 04:04 PM
Scavenger Scavenger is offline
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All RAF Bombers
it's so funny.
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  #10  
Old 10-03-2011, 05:27 PM
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Wandalen Wandalen is offline
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Quote:
Originally Posted by Tree_UK View Post

We would like minimum targets on airfields, a few vehicles and AA but no stationary aircraft, so as to keep FPS good, and we want to encourage airbase strafing.
We would like a few vehicle convoys for the bomber boys as well.


P.S any input, ideas always welcome.
Does the stationary aircraft couse more drop in fps than vehicles and ground objects ?? or do i miss your point?

Good to hear more servers are comming alive

~S~
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