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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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in your root folder of steam COD you will find the launcherexe config file open it up and change gcconcurrent from true to false and see if your server still suffers from the eventually overload and lag out that happens after it has been running for a while. S!
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#2
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This probably won't do anything because the vast majority of IL-2 is written in C++. It is possible (though unlikely) to have memory "leaks" in managed code, but a garbage collector can't do anything about that. The memory has to be properly dereferenced to begin with.
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#3
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S!
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#4
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Yes. I would not be messing around with the garbage collector, though. You'd be hard pressed to write a script that actually used any significant amount of memory. If your script is crashing the server, using tons of memory, or causing a significant impact on performance, no garbage collector can save you.
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#5
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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