![]() |
memory leak solution for servers(maybe)
Quote:
in your root folder of steam COD you will find the launcherexe config file open it up and change gcconcurrent from true to false and see if your server still suffers from the eventually overload and lag out that happens after it has been running for a while. S! |
This probably won't do anything because the vast majority of IL-2 is written in C++. It is possible (though unlikely) to have memory "leaks" in managed code, but a garbage collector can't do anything about that. The memory has to be properly dereferenced to begin with.
|
Quote:
S! |
Yes. I would not be messing around with the garbage collector, though. You'd be hard pressed to write a script that actually used any significant amount of memory. If your script is crashing the server, using tons of memory, or causing a significant impact on performance, no garbage collector can save you.
|
Quote:
|
All times are GMT. The time now is 07:47 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.