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#1
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How do you get the base AAA to stop shooting the cows?
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#2
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![]() You need to make them German or English cows. Depending on the location. |
#3
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Hehe....yeah that's right,and that also goes for any of the objects you plot in FMB,my bofors guns on my airfield took exception to six Nazi fire extinguishers the other day.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#4
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I think they can also be made neutral in order to not have the flak firing at them.
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#5
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If I remember properly, that didn't work in IL-2 1946 and they were all classified as hostile but it may work in this game.
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#6
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Unfortunately I did not see anyway to assign a side(color).
The only option under the animals category was a tab called AI actor.There I could choose a script.I chose airport.cpp. By they way,the way they move reminds me of the very old game Electric Football.Whey the players moved by just vibrating around the playfield.They do not move their legs.They just slide along as if their feet were magnetic and a magnet under the ground was moving below them.The same for the sheep.The gulls seem to actually fly. |
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