![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Thanks Luthier and Team.
|
#2
|
|||
|
|||
![]()
Ok, I'll be honest here. I read the notice that the propellers have been "corrected" to be more visible, and I cringed inside. I was one of the guys congratulating Luthier and co. for giving us a more correctly invisible prop disc, because what we had ingame was much closer to real life than the incessantly flickering prop effect in IL-2 1946. I always disliked the prop discs in '46, so I expected to hate what I saw when I started the game just now. I was mentally composing a plea to give us optional propeller effects as I started a mission.
I like it! The devs have corrected 1946's most irritating visual flaw, and the propeller still looks like a barely visible smooth disc at high RPM. Just like real life. No longer do we have those ridiculous alternating bands of light and dark revolving around forever and ever. But at low RPM, the prop's rotation becomes visible and seems to flicker a little bit. Just like real life. And the visuals at 1/16 time are seriously cool. If I were going to nitpick, I'd say the prop's rotation becomes easily visible at too high RPM still... but that's a small and easily forgiven flaw. Luthier and friends, I apologize for doubting your approach to this. I was wrong. You obviously know what you're doing. Keep it up. ![]() |
#3
|
|||
|
|||
![]()
no the prop does not look right to me. it will spaz in and out even though the rpm's are constant. i expected to see a constant disc shape that is pleasant to look at like in IL 1946.
|
#4
|
|||
|
|||
![]() Quote:
Also, every couple of seconds or so it looks as if the animation freezes briefly then continues. |
#5
|
|||
|
|||
![]()
its not really the animation freezing. it is more like the animation (the soothing constant disc rotation) never really gets going. at high rpm's and it just tries to by sazzing out.
|
#6
|
|||
|
|||
![]()
If you dont have vsync on try with it, i got terrible prop without vsync.
|
#7
|
|||
|
|||
![]() Quote:
this kind of thing will only happen if the viewer "flicks" his eyes in the same direction of the spin and catches a really quick view of the prop (spinning wheel spoke, coolong fan etc) atm it, in sim, comes across as an irritation though at low rpm it looks okay
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#8
|
|||
|
|||
![]()
Are you sure it's not reflected light? That's what I've been seeing at high rpms when cruising.
|
#9
|
|||
|
|||
![]()
If you guys in real life could go back in time and really take part in this you'd probably tell your ground crew that it isn't like the game. Hehe
|
#10
|
|||
|
|||
![]()
+1 White Owl
Seems more realistic to me, I spend 6 hours a fortnight in a piper Navajo with work and imo its the best we have had yet. |
![]() |
|
|