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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It's so frustrating having such a high fidelity sim as CloD but having to build every single mission if you want to play. I like making my own missions but two things makes it unsustainable to create new ones all the time:
1. It's time consuming to make a good mission. 2. No surprises during mission, you know what will happen. After finally having smooth performance in CloD, it hit me, where's the game in this sim? What exactly did luthier and Co expect people to use this game for? Playing quick mission builder skirmishes over and over again? The campaigns aren't horrible but once they are finished they don't offer much more in replay value. I don't care so much for multiplayer (broken at the moment anyway) because I'm an offliner. I've played 3 self-made missions the last two weeks in CloD, that's it. I'd never thought I'd say it but I miss Dgen LOL! I read in luthiers latest update that they're hiring a lot of new staff, I hope they hire some kind of game producer and not just 3D modellers and programmers because this game is in desperate need of game elements. They'd better come up with some kind of campaign generator for their next game because they can't rely on the community to do everything for them. Don't hate on me for this post because I really love IL-2, CloD and the team at MG I just want to play and enjoy this game but it's very hard when you have to spend just as long creating a good mission as it takes to fly it.
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#2
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I must agree. Remember the "Holy Sh*t" thread that Luthier himself started asking for gameplay elements? Tons of suggestions in there and not one was acted upon. Instead they went for the Spitgirl...
The only people who seemed to benefit from that thread was the Rise of Flight team. I notice that a very great many of the features suggested in that topic are already announced for the new single player dynamic campaign announced for release this month. ![]() |
#3
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#4
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Anyways you should know that it's not a game, it's the ultimate FLIGHT SIM. If you want a game and can't enjoy tiger moth trips from one airfield to another, then go play Call of Duty with other 16-years old ![]() ![]() ![]() |
#5
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#6
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The current state of "content" is just the same as other aspects in CoD... everytime I look at them/want to use/enjoy it, I die a little inside... I mean, the current axis campaign (as well as the RAF one, excluding the girlie cockpit), could have been done by one guy familiar with the FMB in one afternoon. That's not content to be expected by the makers of the sim, even in a wider sense. If there only were a dynamic campaign generator, at least! |
#7
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nobody would say anything if they were honest from the begining "Guys, sim is unfinished, we need to release demo for beta testing....price is 20 bucks" or something simmilar....this way for full price we got....unoptimised and unfinished game which we all betatest..the problem is that we are not betatesters and the game WAS released as FULL product....we are CUSTOMERS....then somebody acuses us for whining...its the easiest way sure...If I buy a full price for horse I didnt want a mule needing few yrs of nursing to become more or less - a true horse....
Last edited by Tvrdi; 05-16-2011 at 02:47 PM. |
#8
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Also, CloD is not the ultimate flight sim as I believe that honor goes to FSX at the moment. If you dont believe that just go search for some flight sim stores and see all the people getting rich off of FSX add-ons. CloD isnt the ultimate anything at the moment except maybe the ultimate "look my cockpit shadows/details PWN yours" exercise. As for the original post, I completely agree with the lack of content. My main gripe though is with the lack of flyable planes. Yeah yeah I know, its the BoB so theres only so many planes blah blah blah. Nuts to that, no matter the setting there should be more than 3 different fighter planes (basically, the g.50 is garbage and doesnt count) to choose from in multiplayer. Especially given this game took so many years to develop... I guess those awesome cockpit shadows were harder to make than we could imagine. ![]() |
#9
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My new rig is in the mail together with a new stick and when I get em I'll probably try out RoF campaign and practice Spitfire procedures in FSX with A2A's Spitfire for a while till CloD is a bit more mature and I can hold my own in the mp servers.
The wait is friggin killing me. |
#10
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-yes, rof was released some time ago, but who cares? 1c spends 6 years making a game, so yeah, they're late -no, rof was not worse than clodo on release -yes, rof looks like painting, but then clodo at noon is a cartoon -no, I'm not a saboteur from rof -yes, making comparsions to other sims is just ok -yes, rof comunity paid for rof improvements, but... is it strange? you paid for clodo improvements buying an unfinished game for the price of a complete one My post was a response to the previous one about competition between rof and clodo, nothing more. Last edited by GnigruH; 05-17-2011 at 10:54 AM. |
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