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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi guys
Something I have noticed time and again when reporting on patches is that some people are often very vague with their information, or that the info is not presented in a decent manner. For example, someone might say something like "AA is working now I think", but that's not very helpful at all. Is it 2x, 4x, or 8x AA? Is it actually working or not? Another example may be "I get 30 fps over land" but at what height, and at what settings? Is it over a town or a forest? Or they may just say that the latest patch is better or worse than the last one. Okay, but in which way exactly is it better or worse? We need to present the info in a logical and orderly manner, so that the devs don't have to rummage through vague posts that don't offer anything really useful. Imo, we need to set up a standardised format of reporting back on beta and official patches, and maybe include results from a particular benchmark as well. (Like the black death track.) What about something like this: Positives Blah blah blah Negatives blah blah blah Benchmark for black death track blah blah blah. |
#2
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Agree in a way, but there are so many variables involved, it'd be pretty difficult to standardise everything.
Graphics card settings in detail? Overclocked or not? Ati Overdrive enabled/disabled? Plus system specs and screen res? In-game video/audio settings in detail? As you say, height, speed, boost, pitch, aircraft, info boxes, mirrors, clickable cockpit? Minefield. Agreed on us all using a standard track for testing although 'The Black Death' pains me to watch and listen to, with its gravity defying bouncing bombs and no external sound! |
#3
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Even if for now it's just a positives/negatives format. I just think at the moment that it makes for difficult reading...usually not info about what is actually wrong or right is given. I'm also keen on one of the benchmarks being used, whichever one it is, is something people can decide on. At least the devs will have a better idea about performance that way. |
#4
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Good idea. Also, system specs are obviously necessary. Using a single benchmark would cut down on the variables. Maybe one of the devs could propose a format that would make it easier for them to assess.
I also don’t think it’s very helpful to list additional features someone would like to see in a post specifically addressing findings with a beta patch (keep it on topic).
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#5
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I would like tzo link you to my opened thread "Bug Ticket System".
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#6
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#7
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As it happens, as each new patch comes out, I've kept all in-game video settings on max deliberately, even though my set-up doesn't really cope too well. Also when new features such as V-synch and the shader one ( I forget the acronym) are added, I've switched them on, so I get an idea of how my set-up copes 'maxed out'. I've done this in the hope that the results I've posted aren't too confused by personalised settings. If we all did this, together with fraps benchmark analysis of 'The Black Death' track and a system spec plus card settings summary, things might get more meaningful. We could also standardise the card settings by using the 'basic' 3D in ccc set to 'balanced' or whatever the Nvidia version is. If we use that approach together with Alpha's system analysis idea, would we be getting somewhere? ![]() i7860@2.8ghz, 6 gig ddr3, ati 5770 Last edited by ATAG_Dutch; 04-28-2011 at 04:02 PM. |
#8
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So what about something like this: *Positive feedback ... *Negative feedback ... *Results of the black death track (all settings to high or if you prefer, very high***) ... *System specs (and driver version of video card) *Card settings set to to default in Nvidia control panel or Catalyst Control Centre. ***Our screen resolutions should be added as well. Should we give it a try tomorrow? |
#9
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OK, here goes,
Positive feedback Much smoother overall, higher fps, less stuttering. V-Synch now eliminates screen tearing. Nice to see Hurri now has a mirror. Negative feedback External sounds disappear online and are sometimes, but not always, out of synch in Black Death track. Most obviously when the 110 collides with the Hurri. Would prefer mirrors to be off by default until they actually work. Black Death Benchmark Frames, Time, Min, Max, Avg 3345, 218640, 3, 36, 15.299 ATI Driver version 8.821.0.0 CCC version 2011.0126.1749.31909 Basic 3d Settings set to 'Balanced', ATI overdrive off. Aero off, in-game AA off, all other settings Very High, epi filter off, v-synch and SSAO on. i7 860 @ 2.8ghz, 6 gig DDR3 RAM, ATI 5770 @ 850/1200 mhz, 1920 x 1080, 60hz scr. res. I don't have any system analysis software as yet, but would welcome any suggestions. Also any comments on the format above. ![]() Incidentally, going to advanced CCC settings and changing all application controlled settings to 2x, tessalation off, everything else 2x, high performance or off, enabling overdrive and increasing clock speeds by 5mhz, resulted in an average fps increase in 'the black death' of only 3 fps, with no change to the min and max. Hmmmm................ Last edited by ATAG_Dutch; 04-29-2011 at 09:07 AM. |
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