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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Did you notice that all the servers seem to crash at the same time ?
As soon as my server crashes, I will turn it down and wait for it to be fixed. I spent 4 days and nights trying to make it work, installing 4 different systems, trying 1 billion kinds of settings, not sleepling, re-launching the server 20 times a day when it was crashing for the users to be able to join in an play in good conditions. I'm fed up. The devs seem to provide a lot of work and I won't blame them. We all make errors. But i'll just be waiting, to be able to provide the guys who join us with a fully enjoyable game, and not one full of timeouts... Last edited by Jwam; 04-18-2011 at 06:36 PM. Reason: Spell check |
#2
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I for one appreciate the effort you dedicated server guys have put in amidst the frustration to try to provide a great service to the community. You should be applauded.
To add my voice; I hope the developers react to these problems soon. |
#3
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I noticed the same thing and commented to squadmates.
Off the wall suggestion... maybe some auto internet admins think it's malware traffic?! 56RAF_phoenix |
#4
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I know how ya feel...i just got home and the CPU was maxed at 100% and the game was locked
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#5
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just had mine crash within last few minuites.(not dedicated server) anyone else ? most of my crashes tonight have been due to steam, but not that last one.
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#6
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![]() ![]() I'm on a dedicated server strike !!! ![]() Seriously, I'm gonna try different things to determine the cause. I'm launching it now ![]() Quote:
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#7
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Well, lets hope for a hotfix. I was expecting the MP stability to be improved..
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#8
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guys the memory leak is fixed.
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#9
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I just talked with LeadFarmer. Issues seem to be at least temporary fixed for him, as he had no crash for more than one hour with the Channel map. But he could not test with many players on it.
I think all this stuff is linked to Steam servers. Not VAC as I disable it for testing purposes. But Steam seems to have serverside P2P abilities which may be badly handled. Also, I opened the P2P ports on my server, so it's not a port forwarding problem. In fact I don't know at all where the problem does comes from. But I saw this : just when the patch was released, there have been a massive rush of players on the servers, and I saw all the servers crash exactly at the same time every 5 - 10 mns. Now that there is a lot less load, servers seem fine. I would be interested to know how it works for our Russian fellows, as I think their game is not bound to Steam if I remember well. Anyone ? edit : Haha LeadFarmer was too quick ^^ |
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