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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-16-2011, 07:54 AM
Tymi Tymi is offline
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Default High altitude flight & beta patch

I haven't tried the beta patch yet but could someone test the high altitude handling of the planes? Currently it's pretty much impossible to fly at higher altitudes because of the shaking of the cockpit and engine misfiring (or am i just a total noob who can't fly?) It get's really nauseating after a while and i dont think the real planes handled like that.. But im not a real pilot so what do i know. Thanks in advance!
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Old 04-16-2011, 11:31 AM
utu utu is offline
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I agree with you. It seems that this beta patch flying at high altitude is slightly better, but the epileptic shaking is still there. However the people here don't care about this problem, are they all not using full CEM?
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Old 04-16-2011, 02:15 PM
kubanskiloewe kubanskiloewe is offline
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f.e.
in a 110 i never reached 7000m over water; boostpressure drops dramatically above 4000m and in 6000m i got under 1bar and speedloss is immense (250km/h IAS)
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Old 04-16-2011, 02:56 PM
Tymi Tymi is offline
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Quote:
Originally Posted by utu View Post
I agree with you. It seems that this beta patch flying at high altitude is slightly better, but the epileptic shaking is still there. However the people here don't care about this problem, are they all not using full CEM?
Yep! I have been wondering why there are no threads about this but plenty of threads about other problems.
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Old 04-16-2011, 03:04 PM
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fruitbat fruitbat is offline
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there have been they just keep fading away, seems most people don't care/haven't noticed.

i think most people get a nose bleed if they go over 10,000ft
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Old 04-16-2011, 03:12 PM
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bongodriver bongodriver is offline
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I think everyone is preoccupied flying over london and counting fps
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  #7  
Old 04-16-2011, 03:33 PM
utu utu is offline
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first: the people fight at sea level, this happens because you can start fighting at 15.000ft but you'll stop it at ground or sea level, where the engine seems running good without stuttering (engine stuttering).
second: many virtual pilots believe that engine stutters is turbulence, but you can verify this very easily: throttle down and magically no more "turbulence", so this is an engine business. The turbulence affects the plane at max and min throttle.
Third: other people think the enginge stutter as the typical cut-out when you pull "g" up or down, but this damned engine stutter is there at "zero g", without any shaking on the cloche flying over 10.000ft.

If you can reach 18.000ft in full CEM (and full epileptic shaking), then you can decide for a level flight, and you can reduce the rpm at about 2000 (max prop pitch at min. throttle), using the lean mixture, but this cause, if possible, more epileptic shaking.
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Old 04-16-2011, 10:59 PM
jimbop jimbop is offline
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Thought it was just me until I found this thread. Good to hear there's a fix on the way - thanks devs.
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  #9  
Old 04-16-2011, 06:04 PM
[RS]Boomer [RS]Boomer is offline
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Quote:
Originally Posted by fruitbat View Post
there have been they just keep fading away, seems most people don't care/haven't noticed.

i think most people get a nose bleed if they go over 10,000ft
Haha, thats the truth. Even in IL-2 1946, you would hardly run into people higher than 10K. And if you did, it was a good chance that pilot knows what he is doing. I always felt going into a combat area below 10K feet was like going into battle on the ground with just one clip of ammo for your rifle. You need to be able to have multiple types of attacks. Not just get on his six and shoot.
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  #10  
Old 04-16-2011, 10:55 PM
IvanK IvanK is offline
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The issues with high altitude flying have been brought to the devs direct attention as a HIGH priority issue to fix.
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