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Tymi 04-16-2011 07:54 AM

High altitude flight & beta patch
 
I haven't tried the beta patch yet but could someone test the high altitude handling of the planes? Currently it's pretty much impossible to fly at higher altitudes because of the shaking of the cockpit and engine misfiring (or am i just a total noob who can't fly?) It get's really nauseating after a while and i dont think the real planes handled like that.. But im not a real pilot so what do i know. Thanks in advance!

utu 04-16-2011 11:31 AM

I agree with you. It seems that this beta patch flying at high altitude is slightly better, but the epileptic shaking is still there. However the people here don't care about this problem, are they all not using full CEM?

kubanskiloewe 04-16-2011 02:15 PM

f.e.
in a 110 i never reached 7000m over water; boostpressure drops dramatically above 4000m and in 6000m i got under 1bar and speedloss is immense (250km/h IAS)

Tymi 04-16-2011 02:56 PM

Quote:

Originally Posted by utu (Post 264950)
I agree with you. It seems that this beta patch flying at high altitude is slightly better, but the epileptic shaking is still there. However the people here don't care about this problem, are they all not using full CEM?

Yep! I have been wondering why there are no threads about this but plenty of threads about other problems.

fruitbat 04-16-2011 03:04 PM

there have been they just keep fading away, seems most people don't care/haven't noticed.

i think most people get a nose bleed if they go over 10,000ft:(

bongodriver 04-16-2011 03:12 PM

I think everyone is preoccupied flying over london and counting fps

utu 04-16-2011 03:33 PM

first: the people fight at sea level, this happens because you can start fighting at 15.000ft but you'll stop it at ground or sea level, where the engine seems running good without stuttering (engine stuttering).
second: many virtual pilots believe that engine stutters is turbulence, but you can verify this very easily: throttle down and magically no more "turbulence", so this is an engine business. The turbulence affects the plane at max and min throttle.
Third: other people think the enginge stutter as the typical cut-out when you pull "g" up or down, but this damned engine stutter is there at "zero g", without any shaking on the cloche flying over 10.000ft.

If you can reach 18.000ft in full CEM (and full epileptic shaking), then you can decide for a level flight, and you can reduce the rpm at about 2000 (max prop pitch at min. throttle), using the lean mixture, but this cause, if possible, more epileptic shaking.

Tymi 04-16-2011 03:42 PM

Quote:

Originally Posted by utu (Post 265173)
first: the people fight at sea level, this happens because you can start fighting at 15.000ft but you'll stop it at ground or sea level, where the engine seems running good without stuttering (engine stuttering).
second: many virtual pilots believe that engine stutters is turbulence, but you can verify this very easily: throttle down and magically no more "turbulence", so this is an engine business. The turbulence affects the plane at max and min throttle.
Third: other people think the enginge stutter as the typical cut-out when you pull "g" up or down, but this damned engine stutter is there at "zero g", without any shaking on the cloche flying over 10.000ft.

If you can reach 18.000ft in full CEM (and full epileptic shaking), then you can decide for a level flight, and you can reduce the rpm at about 2000 (max prop pitch at min. throttle), using the lean mixture, but this cause, if possible, more epileptic shaking.

Yes, and the shaking happens with both German and British airplanes. Seems like it's somehow connected to the manifold pressure..

fruitbat 04-16-2011 03:43 PM

fuel mixture, i think.....

certainly in the RAF planes, its supposed to be auto rich, and auto lean, seems the auto part isn't working.....

Tymi 04-16-2011 03:46 PM

Quote:

Originally Posted by fruitbat (Post 265187)
fuel mixture, i think.....

certainly in the RAF planes, its supposed to be auto rich, and auto lean, seems the auto part isn't working.....

Hmm, yes, that seems like a more plausible explanation.


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