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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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What is your vote for the most overpowered spell in the game?
I'm going with Fear. It only costs 10 mana, it can be cast on a stack of any size (ie it is not restricted to your leadership), and it lasts a whopping 4 rounds at level 3.
As a mage with Higher Magic, you can disable 2 stacks of opponents within the first round, assuming they are lower level than any of your troops. And the spell is cheap enough and lasts long enough that it can easily be maintained. And, as a bonus side effect, a boss skips his turn to cast spells if all of his remaining troops are feared. I was considering Evlin, however it's more of a support for Black Knights, with the Black Nights being the overpowered of the two. Any other suggestions? |
#2
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Target, or Time Back.
Target: Fear is good, but target lets you keep 4 out of 5 of your units completely out of combat Time Back: Powerful resurrection effects, that also dispells. Heals any amount, and resets the use of all abilities. |
#3
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Am I right in thinking Target only draws fire from archer units, or does it affect all units? I haven't really used the spell much.
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#4
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All units in its level range. And if you haven't used it, I can understand how you would think fear is better .
Keep in mind however, that a spells duration ticks down at the end of a units turn. THis is important with level 1 target that lasts only a single turn. Casting it on something, then immediately going with that unit will use it right up! |
#5
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Stone skin. Too easy to reach 95% physical resistance with it.
There're lots of nice spells, but I don't think they're overpowered. Time back comes close though. |
#6
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Fear hands down. Makes Blind completely worthless.
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