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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Target, or Time Back.
Target: Fear is good, but target lets you keep 4 out of 5 of your units completely out of combat Time Back: Powerful resurrection effects, that also dispells. Heals any amount, and resets the use of all abilities. |
#2
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Am I right in thinking Target only draws fire from archer units, or does it affect all units? I haven't really used the spell much.
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#3
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All units in its level range. And if you haven't used it, I can understand how you would think fear is better
![]() Keep in mind however, that a spells duration ticks down at the end of a units turn. THis is important with level 1 target that lasts only a single turn. Casting it on something, then immediately going with that unit will use it right up! |
#4
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Stone skin. Too easy to reach 95% physical resistance with it.
There're lots of nice spells, but I don't think they're overpowered. Time back comes close though. |
#5
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Fear hands down. Makes Blind completely worthless.
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#6
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The most powerful spell is in my opinion the Phantom Spell. Especially useful when doing a no-loss game. It can be used in a lot of ways. I think the game has a pre-Phantom and a post-Phantom phase. The game, especially on impossible, is very hard pre-Phantom and gets to ok and even easy post-Phantom. This is how important I consider the Phantom spell to be.
I would like to include Death Star when playing as a mage. Especially useful when fighting the dragons in their home land. They are nicely lined up at the beginning of the match, so a single Death Star can target all but one of the dragon stacks. With an Int of 50+ each stacks takes 10k or more in damage - doing astral damage it works wonder on black dragons as well ![]() Fear works on melee units even if you have units yourself of the same level. If you can surround your low level stack (for instance your level 3 Inquisitors) so that the melee unit can only get to your higher level stacks it will do nothing. I have tested this in KBTL but I guess it is the same in KBAP. I just tried it in KBAP, and it works there as well. And I agree to what has already been mentioned: Fear, Target, Time Back and Stoneskin are all very powerful spells. Last edited by ivra; 03-12-2010 at 07:36 PM. |
#7
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I'd like to put forward Mana Spring, at least for those trying for a no-loss game. Stoneskin isn't good unless you can get 55% physical resistance from other items, so by itself it isn't overpowered. Target is good, but not stellar unless you're comboing it with a turn-back-time or with a high-resistance setup (stoneskin + other resistances for example). Mana spring, all by itself, can transform most victories into no-loss victories.
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