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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 03-12-2010, 02:19 AM
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Zechnophobe Zechnophobe is offline
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Target, or Time Back.

Target: Fear is good, but target lets you keep 4 out of 5 of your units completely out of combat

Time Back: Powerful resurrection effects, that also dispells. Heals any amount, and resets the use of all abilities.
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Old 03-12-2010, 04:38 AM
lostkiwi lostkiwi is offline
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Quote:
Originally Posted by Zechnophobe View Post
Target, or Time Back.

Target: Fear is good, but target lets you keep 4 out of 5 of your units completely out of combat
Am I right in thinking Target only draws fire from archer units, or does it affect all units? I haven't really used the spell much.
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Old 03-12-2010, 05:07 AM
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Zechnophobe Zechnophobe is offline
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All units in its level range. And if you haven't used it, I can understand how you would think fear is better .

Keep in mind however, that a spells duration ticks down at the end of a units turn. THis is important with level 1 target that lasts only a single turn. Casting it on something, then immediately going with that unit will use it right up!
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Old 03-12-2010, 09:13 AM
fable fable is offline
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Stone skin. Too easy to reach 95% physical resistance with it.
There're lots of nice spells, but I don't think they're overpowered. Time back comes close though.
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Old 03-12-2010, 03:08 PM
TemjinGold TemjinGold is offline
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Fear hands down. Makes Blind completely worthless.
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Old 03-12-2010, 04:03 PM
ivra ivra is offline
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The most powerful spell is in my opinion the Phantom Spell. Especially useful when doing a no-loss game. It can be used in a lot of ways. I think the game has a pre-Phantom and a post-Phantom phase. The game, especially on impossible, is very hard pre-Phantom and gets to ok and even easy post-Phantom. This is how important I consider the Phantom spell to be.

I would like to include Death Star when playing as a mage. Especially useful when fighting the dragons in their home land. They are nicely lined up at the beginning of the match, so a single Death Star can target all but one of the dragon stacks. With an Int of 50+ each stacks takes 10k or more in damage - doing astral damage it works wonder on black dragons as well. After a single Death Star spell, there is only a few remaining dragon stacks left...

Fear works on melee units even if you have units yourself of the same level. If you can surround your low level stack (for instance your level 3 Inquisitors) so that the melee unit can only get to your higher level stacks it will do nothing. I have tested this in KBTL but I guess it is the same in KBAP. I just tried it in KBAP, and it works there as well.

And I agree to what has already been mentioned: Fear, Target, Time Back and Stoneskin are all very powerful spells.

Last edited by ivra; 03-12-2010 at 07:36 PM.
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Old 03-12-2010, 04:21 PM
MaroonMaurader MaroonMaurader is offline
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I'd like to put forward Mana Spring, at least for those trying for a no-loss game. Stoneskin isn't good unless you can get 55% physical resistance from other items, so by itself it isn't overpowered. Target is good, but not stellar unless you're comboing it with a turn-back-time or with a high-resistance setup (stoneskin + other resistances for example). Mana spring, all by itself, can transform most victories into no-loss victories.
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