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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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ATAG Dedicated Server is up!
Hi all.
Our server is now up. This is a full realism (minus 2 handed controls) server that is set to host 128 players. Server hardware: Quote:
TS3 IP: 216.52.148.29:9987 IL2COD Direct connect IP: 216.52.148.29:27016 Cheers! Last edited by ATAG_Bliss; 10-24-2011 at 07:21 AM. |
#2
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Nice.. drools over the thought of 128 players.. Dog-fight heaven!
Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol. Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread). I'll look into getting trains working too, as another objective. Ships could be another tasty objective. I'm intent on working out how to allow players to re-arm/fuel and will add that if possible - not sure about repair. Any suggestions welcome, or any problems, I'd be happy to tweak away. I'll update the mission briefing's to give co-ordinates for the bomber objectives (eg. E4 - Truck convoy heading south to fuel depot at E6) Last edited by doghous3; 04-11-2011 at 06:19 PM. |
#3
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i get all the time the "time out" message.dont know what im doing wrong.
i just cannot connect.and when i quit the game, my internet doesnt work anymore!??? |
#4
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Nice Bliss.. im sure going to give it a try!
Thxs for ur trouble and certainly if it is as good as the previous one, it is going to rock! |
#5
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Quote:
Trust me, the server will handle anything you throw at it. Let's see how the game engine does Quote:
Did you ever get that sorted? Quote:
We hope so mate! Still the early days of the game let alone MP, but I think it's going be quite amazing in a few months. Don't forget to hop on coms |
#6
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Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.
There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol. But there's always a way! Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough). Last edited by doghous3; 04-11-2011 at 09:14 PM. |
#7
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Quote:
you might want to run lean and clean and slowly add objects to find a happy medium. S!
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#8
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well i connected two times to another server sucessfully.but that took me several tries as well.and after some minutes of playing the host left the game.but those were not full real servers which is im looking for.
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#9
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Mate the FM's have been changed without a doubt, I did say that but only stability/stall speeds from what I can see and have tested not Power or PP changes apart from obviously the boost cut out on the spittys...
No AC flap about now at low speeds which IMO was quite bad on the Spit & 109 prior to this Beta. But apart from those fixes they are the same Aircraft performance wise . In fact no they're not as you now have a boost cut out which you can ramp throttle upto 110% in the spits |
#10
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Quote:
JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" Last edited by Jugdriver; 09-07-2011 at 03:20 AM. |
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