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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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#1
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Mage - What level anger do you get?
As a mage, you have very few might runes for the Might Tree, especially if you have level 3 chaos and level 3 destruction.
I am about to finish my skull of pain transformation. What level Anger do you guys have? I have only level 1. I have level 1 frenzy, but not sure if I should get Tactics or try to push for Caution. Onslaught? I think Tactics is more important though... hm. I am level 42, so I really don't have a lot more Might Runes left. Maybe 16 more runes when I hit level 50? I currently have 15. I already converted the Gladiator sword. So, I have about 31 might runes left for this character. |
#2
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I would recommend onslaught, and if you use archers quick draw, as it would help you win the first round by allowing you to use your magic at the beginning of the battle giving you quite the edge there (some magic for protection and then Armageddon or something like that)
P.S: Tactics shouldn't be that important to a Mage since your units are not your main weapon (your spells are). Your priority should keep your units alive (if you play no -Loss) and have units that can generate rage or mana if you run out of it, are very resistant and can resurrect.
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Time to become an active member!! King's Bounty for the LOLZ!! Last edited by onepiece; 10-27-2010 at 07:20 PM. |
#3
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Well, units are actually my main weapon in most of my mage games. In Impossible, it seems that you can't really do enough damage with spells, even with 60+ intellect. Unless, I do the solo stack thing. I tend to do support to increase the units damage and resistance to damage, etc. So, phantom, plague, pygmy, stone skin, divine armor, helplessness, etc. All in all, yeah, tactics might not make as much sense since I have mostly summoners and the enemy can rarely pierce through that easily through the summons. I might consider caution or onslaught. Hm. |
#4
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I usually grab only one level 1 of anger as well. My priorities are onslaught and frenzy.
BTW, did the Mask of Hate get changed in Crossworlds? All I remember it giving is +15 rage or something like that. |
#5
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Onslaught indirectly helps my Rage generation AND initiative early on. Since, Rage generation is actually a function of quite a few things, with MAXIMUM rage as one key factor. Anger actually raises rage generation by both a fixed amount AND a percentage. No. It has always been like that. Pandemic Mask is +10 Rage only. If you upgrade it, it turns into the Mask of Rage which gives +15 Rage and -1 to the enemy's initiative. It is great since the Black Dragon's aura does not work on level 5s. Last edited by ckdamascus; 10-27-2010 at 10:20 PM. |
#6
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Caution only gives Physical Resistance, right? At least it did in KB:TL... which I played just recently. I get these mixed up often due to this.
Onslaught is a must for a Mage, even a Paladin. Especially great if you are fighting summoning units of Gremlin Towers, you can get a great attack rating soon. Does Quick draw only affect "physical" archers? IE, like Cannoners, Repair Droids... but not mages like Monks or Necromancers? The Pain Skull is, yes, a valid question. I have found it in my Mage walkthrough (hard) in The Legend, and even after 50 victories, I kept using it by itself. The +50% increase really helped, and (me using an all-undead army) Time Back was the only way to resurrect my Bone Dragons (if there weren't enemies around to Hypnotize and Sacrifice). But, after the Death Lands, I decided to transform it and the extra attack and intellect really matters, IMHO. For extra Rage income, there is also the Spear of Rage, although if you only have 1 weapon slot, it is not recommended. |
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