![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: How do you use FMB | |||
I use it all the time |
![]() ![]() ![]() ![]() |
40 | 27.21% |
I use it occasionally |
![]() ![]() ![]() ![]() |
57 | 38.78% |
I tried it a few times and didn't like |
![]() ![]() ![]() ![]() |
16 | 10.88% |
I've never tried it |
![]() ![]() ![]() ![]() |
34 | 23.13% |
Voters: 147. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
I would like to see a poll that asks how many people have used the FMB. I for one have never touched it.
|
#2
|
|||
|
|||
![]()
Diy
|
#3
|
|||
|
|||
![]() |
#4
|
|||
|
|||
![]()
I use it on a regular basis
I use it sometimes I used it once I've never tried to use it |
#5
|
|||
|
|||
![]()
I will use it when the game is up to my standard. They are getting close, this last patch was a huge step in the right direction, but I still need a little more to be satisfied.
I look forward to using it a lot. |
#6
|
|||
|
|||
![]()
Smink you XXXXXX..
I just went and created a poll for yer.. ![]() Last edited by KG26_Alpha; 09-22-2011 at 11:24 AM. |
#7
|
|||
|
|||
![]()
How about I have tried it but will need some serious documentation on how to use it.
|
#8
|
|||
|
|||
![]() Quote:
Since first IL-2 OFFICIAL documentation of FMB is a joke. Trial and error is boring if we have a life. |
#9
|
||||
|
||||
![]()
I use the IL2 FMB a lot, but have yet to make sense out of the CLOD FMB.
I enjoy making DF missions based at least on historical plane sets and locations, and have done a lot of them for the BlitzPigs and friends. But in CLOD i fire up the FMB and my head explodes, or I'm reduced to a fumbling drooler. I readily admit I am totally lost.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#10
|
|||
|
|||
![]()
I use it occasionally to create custom missions for testing/training on specific scenarios. For example, instead of having to start a free flight mission to train my bombing techniques, i made a custom mission with complete take-off,cruise, attack, RTB and landing phases, plus some actual targets on the ground and a bit of flak to spice things up.
As for the difficulty of it all, maybe it's a case of acquired habits. I didn't know anything at all about the old IL2 FMB until i convinced a friend to get back into flight sims after a long break of his: i had to make a simple coop mission for us to fly in IL2:1946 with a bit of easy yet diverse targets to try out and a bit of AI action on the side to spice things up, so that i could get him a refresher course on the basics. I went to that community website (http://www.il2-fullmissionbuilder.com/) and followed the video tutorials and i had one up and running in no time at all, us flying a couple of tropical Spit Vbs on the Sicily map with a friendly convoy crossing the straits, an axis coastal battery firing on the merchant ships and the lead escort zig-zagging while returning fire. The aim was to bomb the coastal battery and then shoot down two Ju52s that were executing a supply drop over the same area. I think it took me about two hours total from knowing nothing to getting that mission done. That being said, i didn't have any trouble at all switching to CoD FMB and i think i know the reasons for this: 1) I didn't have to break long time habits of doing things a certain way with the old FMB because i hadn't touched it up until i had to make that coop for my buddy during the last winter. 2) I didn't need to use 100% of the features in the old FMB so i certainly haven't used yet the extra ones in the new FMB either. Documentation is indeed a necessity, but i think that anyone with a basic understanding of the old FMB can certainly use the new one for some quick and dirty mission editing. Most of what's in that tutorial website i linked still applies to the new version after all. The main differences lie in the area of scripting, radar reporting contacts (needs stations and a defined grid) and the fusing of coop and DF into a single MP mode (spawn points now are actually objects you can place on an airfield). |
![]() |
|
|